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Low-poly mesh to spline wireframe mesh?
I would like to make some wireframes from simple meshes. My idea was:
Create a box->editable poly->edit the mesh->in edge level, Create Shape From Selection->At Rendering (Editable Spline), I set the Thickness and Sides.
I think it will be OK, but the whole Editable Spline is separated to more Splines, I can't weld the vertices.
My aim is to make something like this (This is mine):
My website - game development, 3d modelling, game reviews and more.
read 290 times
12/1/2011 1:36:49 PM (last edit: 12/1/2011 1:36:49 PM)
A spline vertex (knot) can only be part of one or two segments. So you can only weld together end vertices of open splines.
For what you're after, a better way would be to select all the polys and inset them (by polygon), then add a shell modifier. You'll get a single object with no open edges.
read 278 times
12/1/2011 1:59:26 PM (last edit: 12/1/2011 1:59:26 PM)
you can also try the lattice modifier. it does what you just did instantly
read 267 times
12/1/2011 3:20:46 PM (last edit: 12/1/2011 3:20:46 PM)
yeah u can apply lattice modifier it ll work fine or convert this to edit poly and select border cap them
read 249 times
12/2/2011 3:31:10 PM (last edit: 12/2/2011 3:31:10 PM)
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