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Low-poly Magic Effects for Games - help me getting started please!
show user profile  Nanne
I just watch a trailer for Runes of Magic that looked pretty cool.,id6,art_fighting.html

It had a lot of magic effects in it and I want to learn how to create that kind of things in Max! I've tried search the internet for tutorials but no luck there :( So does anyone have some tips on how to create things like this. Here are a few examples:

How do you do these glowing animated effects? One effect in particularly I love; when a character slashes with his/her sword and the patch of the slash gets filled in with a glowing trail. It looks as if it is a plane of polygons because you can see the pointed edges where in the curves. Can you get these kind of effects to show up in Max's viewport by the way? :)

So does anyone have some tips or tutorials to get me started? :)

Cheers mates!

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 725 times
3/15/2009 5:31:17 PM (last edit: 3/15/2009 5:33:09 PM)
show user profile  Dejitarujin
Those are almost universally textures on a flat plane - 3D Studio is likely never involved. After Effects would be my bet.

Edit: In some newer games, there are legitimate glowly 3D particle effects, but these still aren't made in 3D Studio.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 714 times
3/15/2009 5:38:51 PM (last edit: 3/15/2009 5:42:26 PM)
show user profile  Nanne
But how do you get the effects from After Effects into the game engine?

I know most games have their own particle editors for some of those effects. But I would like to learn how to create similar effects in Max, so that I can make "fake screenshots" from Max just to practise the art of making game content/art :)

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 704 times
3/15/2009 5:56:28 PM (last edit: 3/15/2009 5:56:28 PM)
show user profile  Dejitarujin
It's as simple as making the textures, and applying them to the plane. In the case of full 3D glowy effects, that's handled completely with programming.

If you want to make shiny glowy effects within 3D Studio, and not for use within a game, that's different. Particle Flow is your friend for that. However, while I know how to use it myself, I'm not sure if it's something I can explain at all - hopefully someone else will have more useful input.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 695 times
3/15/2009 6:09:29 PM (last edit: 3/15/2009 6:09:29 PM)
show user profile  TimTamFin
Use DirectX Shader as your material type and select GlowFx.fx as your shader. I haven't used those much so you have to test them on your own.

EDIT: I think however that you need to create the final effect inside game editor. I'm sure it uses bit more complex shaders.

EDIT2: I'm pretty sure that J. Brophy ( master of glowy bits ) can explain further :o)

read 674 times
3/15/2009 10:32:38 PM (last edit: 3/15/2009 10:56:18 PM)
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