Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Looping animation
show user profile  JustRob
Hello,

I have an animation with keyframes in 3DsMax 2011.
The first and last keyframes are the same, but between them is a small delay.
So the animation plays, then there's a half second delay, and then it starts again.
How do I make it loop seamlessly?
read 475 times
9/19/2011 10:48:24 AM (last edit: 9/19/2011 10:48:24 AM)
show user profile  Dave
If your first and last keyframes are the same, then you have a looping animation. Please try to be more specific. (It's Monday morning for me, I need pictures and pretty colours)

"I flew over Egypt once"

read 461 times
9/19/2011 11:51:17 AM (last edit: 9/19/2011 11:51:17 AM)
show user profile  reeves1984
half second is an exaggeration?

Don't forget for example say you're doing a 360 rotation of a camera or a model.

If you set frame 1 and 100 both the same, ie 0 degrees & 360 degrees , frame 1 and 100 would be the same.

You'd want 1 and 101 to be the same, and only view 1-100.

Maybe thats why?

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 439 times
9/19/2011 4:02:29 PM (last edit: 9/19/2011 4:02:29 PM)
show user profile  Dr. Jim
What kind of controller you got on motion?
If you are using anything other than a linear motion.....the velocity is prolly easing to slight stop at your end keyframe and then starting slowly giving the illusion of a 'delay'.

read 437 times
9/19/2011 4:07:00 PM (last edit: 9/19/2011 4:07:00 PM)
show user profile  9krausec
curve editor (or track view, I can't remember what it's called)..

There is an "out-of-bounds" setting or something like that which loops animations. Research it.




- Portfolio-




read 423 times
9/19/2011 8:23:26 PM (last edit: 9/19/2011 8:23:26 PM)
show user profile  Dr. Jim
If motion curve is not linear......out-of-bounds wont help.
read 420 times
9/19/2011 8:25:16 PM (last edit: 9/19/2011 8:25:16 PM)
show user profile  mrgrotey
Out of 'Range' ;)




read 414 times
9/19/2011 9:33:04 PM (last edit: 9/19/2011 9:33:04 PM)
show user profile  Dr. Jim
grrrrr!

So what? "Out of Range"!....AM I invisible? Am I wrong here? If the motion is not linear,....then ANY sort of looping will create a pause correct?
read 411 times
9/19/2011 9:37:35 PM (last edit: 9/19/2011 9:37:35 PM)
show user profile  9krausec
Well, true, it needs to be linear, but that's an easy fix if you don't have it linear and want it to be.. It's still looping regardless..

out-of-bounds sounds cooler, haha




- Portfolio-




read 406 times
9/19/2011 9:48:35 PM (last edit: 9/19/2011 9:48:46 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org