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Looking to get back in the game
show user profile  Bobbyboy
Hey all
I gave up doing 3d work about 6 months ago as most of you would know, I was going to go join the army but in the end I decided not to (probably should of...) even though i was accepted.
At the moment I'm doing a full time traineeship near where i live, it brings in the money and is a secure full time job. Now I think it is time to get back into 3d work. I have the two years of my traineeship to learn new skills and get a job (or at least thats my plan)

I think taking the break that I did will make it easier to go back to the basics and learn what I didn't the first time ie. animation, character modeling more in depth particle effects compositing programs ect.

First things first, I'm going to need a computer
I'm open to any suggestions for hardware as I will have it custom built, I learned my lesson a long time ago about off the shelf crap.

Next on the to buy list is all the training material I can afford.
So i'm looking for any suggestions for books or training dvds covering any and all fields of 3d from modeling (especially organic) to special effects.
I'm also looking to learn Houdini so anything covering that program as well.

In the end I'm hoping to be able to get a job in the movie business. But also hopefully will be able to put together a low poly game reel and or an arch vis reel depending on what jobs present themselves.

I know that seems like I'm trying to be a jack of all trades and biting off more than i can chew, but im not starting from scratch here, I already have 7 years experience modeling, texturing, lighting and rendering as well as experience with cad and engineering drawing. It's just the other things I need to learn, and two years is a long time.

So any learning materials that you can recommend, as well as any hardware etc. also texture libraries or model libraries that are must haves

Thanks guys :)


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 761 times
4/14/2008 10:29:57 PM (last edit: 4/14/2008 10:29:57 PM)
show user profile  mak
First of all you need to change your sig, christmas was yonks ago.

Its late here so i wouldnt know where to start with advice, but good to have you back.(modena here)


read 740 times
4/14/2008 11:11:45 PM (last edit: 4/14/2008 11:11:45 PM)
show user profile  3Ddeath
I dunno how things are where you live, but to me it looks like you definitly have the skills to be working in this profession, how hard have you looked for a job?

I went to a few grad shows at a local 3d animation school and I tell you, most of thoes kids don't have half as good stuff as you do in your portfolio and they are getting jobs.

If you want to go above and beyond the level you are at now, screw books / tutorials / texture libaries, you know this stuff and you'll just bore yourself to death.

Do things like the CG talk contests, just working side by side with some of the best artists out there you learn a few things, see what they do when they post progress updates, complete such a big project and you'll feel great about it and learn a lot from it.
What do you know, there's one going on right now :) http://forums.cgsociety.org/forumdisplay.php?f=235

Also think about what needs to go in your demo reel for you to get a job, if you need game characters, do a contest for that, such as this domanance war ;).

Personaly, this is the only way I know how to teach myself, tutorials are good to learn quick tricks, but I can't seem to sit down and do a tutorial that takes more then a few hours.


Portfolio Site
read 719 times
4/15/2008 12:58:23 AM (last edit: 4/15/2008 12:58:23 AM)
show user profile  Bolteon
I already have 7 years experience modeling, texturing, lighting and rendering as well as experience with cad and engineering drawing



there's no excuseable reason why with 7 years of doing 3d you dont have a carrer with it.

-Marko Mandaric



read 704 times
4/15/2008 1:21:44 AM (last edit: 4/15/2008 1:21:44 AM)
show user profile  Bobbyboy
I guess i've always just applied for the wrong jobs or not showed the right stuff with my portfolio in the past because, I never was accepted for any of the jobs I applied for.
But I'm happy where I am for the next 2 or so years and would like to take the time to learn the stuff I don't currently know how to do, which is pretty much organic modeling and character animation as well as learn a compositing app like nuke or combustion Also I want to learn Houdini as well

So maybe I could get a job with my current skills, but thats not really the point
things I want to focus on and get better at and maybe then i'll start applying for some new jobs

@3Ddeath - 6 months ago I don't think i could have sat down with a step by step tutorial and worked through it without getting bored. But when I started that was what I did and I think if you don't know what you are doing it is a good way to go about it. After a while it gets harder to sit through those kind of tuts. My problem was the same, I got so far on with all other aspects of 3d work and had never done much if anything in the way of animation that when i went to go back and do those tutorials i couldn't sit through them and there wasn't really any other way to learn when you don't even know the basics.
I think now after a long break i should be able to go back to the basics and learn what I need to.
Hopefully :D

@modena - I've had that sig since just after I joined this forum! it will be a cold day in hell before it gets changed :D

Cheers guys


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 670 times
4/15/2008 8:29:59 AM (last edit: 4/15/2008 8:29:59 AM)
show user profile  MrPumpernickel
"there's no excuseable reason why with 7 years of doing 3d you dont have a carrer with it."

Bah, I have eight years of experience and I don't have a carreer with it, though that might be because I've never pursued it :P

I'm applying for an education in industrial design in the fall and I guess you run into similar problems with that as you do when applying for jobs, what are you going to show in your portfolio and what are you going to leave out? It's important to note that the things you like the best might not always be the best to show. I think it's better to show a few great things instead of a huge mass with just one or two bright spots.



YouTube Channel

read 658 times
4/15/2008 9:17:36 AM (last edit: 4/15/2008 9:19:53 AM)
show user profile  3Ddeath
Some people that may be looking at your reel could be really small minded, not all but they are out there.

Basicly if they are looking for someone to model a jet, they don't see a jet in your demo reel they arn't going to hire you dispite you having amazing looking cars / tanks / characters ect.

IMO, best thing to do is put things in your demo reel that is most related to what your applying for even if its not your best work.

To answer your questions about must have texture libaires, this site is a must have "http://www.mayang.com/textures/", problem is that they are down now :(, hope they get it worked out.
Other then that just take pictures yourself, its fun it really is, just don't do it in a mall too much or security may nab you.


Portfolio Site
read 628 times
4/15/2008 12:42:24 PM (last edit: 4/15/2008 12:42:24 PM)
show user profile  Dub.
cgtextures.com is the king of online texture libraries.


read 605 times
4/15/2008 2:19:15 PM (last edit: 4/15/2008 2:19:15 PM)
show user profile  Joey Parker Jr.
I would highly recommend participating in the next tourney.
I know you were a judge and a damn find one.
Maybe that played into why you stopped doing stuff.
Don't know..don't know if there will be another tourney either!
Anyway glad you've decided to dive back in.
cheers
 photo 2012-sig_small3_zpsbd114b69.png

read 580 times
4/15/2008 9:09:28 PM (last edit: 4/15/2008 9:09:28 PM)
show user profile  preciousSTONE
I think it's great that you want to get back into it.

Bolts: Not all places have the same opportunity for 3d work. Try and see how many 3d jobs are available in Aus, let alone using max.
If you don't live in Sydney or Queensland, you're pretty much screwed. I was just lucky.

Cheers,
Lisa

axiotis.com.au


read 567 times
4/15/2008 11:25:14 PM (last edit: 4/15/2008 11:25:14 PM)
show user profile  Dub.
PStone, there are TONS of jobs in Aussie.

I see max jobs come through literally every day on the maxpro listserve.

Of course most are in Syd, Melb or Bris


read 560 times
4/16/2008 12:06:30 AM (last edit: 4/16/2008 12:06:30 AM)
show user profile  preciousSTONE
What is maxpro listserve?
When I was job hunting I found 2 maybe 3 jobs I could apply for.
I work in Melbourne at a place that uses 3ds. Found a fair few jobs calling for maya, but I had my heart set on max.
If you know of a place that advertises max jobs, by all means let me know. I know heaps of people who would be interested!

Cheers,
Lisa

axiotis.com.au


read 553 times
4/16/2008 12:43:37 AM (last edit: 4/16/2008 12:43:37 AM)
show user profile  Dave
" Found a fair few jobs calling for maya, but I had my heart set on max."

Aye I feel that, I know it's "the artist, not the tool" n'all... but i've spent yeeeaaaars learning Max, and I am somewhat offput... or dissapointed to keep finding Game Studios that primarily use Maya, or some other package. Almost makes me think that Autodesk are telling them something that they don't want the general public knowing. I won't say which... but a very large Games Studio in the UK, use Maya, and maya only. Not to say they won't hire someone who uses Max, if you're a good enough artist they deem it reasonable to teach you maya on the job. "We can teach you how to use a program, we won't teach you how to be an artist"... to quote one of the heads.

"I flew over Egypt once"

read 542 times
4/16/2008 1:48:42 AM (last edit: 4/16/2008 1:48:42 AM)
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