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Locking a point to a plane.
show user profile  DennisBo
So I'm very new with 3ds max and 3d modelling in general, I want to know if it is possible no to lock a point to a plane rather than in space.

as in, so it can move in the direction of x and z but not in y.

also, if you have some general game directed 3d modeling tutorials that would be great. I find mostly animation directed and design/art directed tutorials and I don't plan for stuff like bullets to have 10k+ polyguns, that wouldn't be very economic.
read 335 times
5/9/2013 7:11:28 PM (last edit: 5/9/2013 7:11:28 PM)
show user profile  Mr_Stabby
put a script constraint on the point in the movement slot, define the object you want to follow as a node variable and write something like
p = somenode.position
[p.x, p.y, 0]

or if you want to define an actual plane it can move on, make a dummy object to define the plane and add that also as a node and write
p = in coordsys planenode somenode.position
p.z = 0
p * (inverse planenode.transform)


read 320 times
5/9/2013 11:38:07 PM (last edit: 5/9/2013 11:38:22 PM)
show user profile  herfst1
I think he was after edge and face constraints - which are found in the "Edit Geometry" rollout (when you go into sub-object mode i.e. vertex or edge, or border or...).
read 306 times
5/10/2013 3:04:46 AM (last edit: 5/10/2013 3:04:46 AM)
show user profile  DennisBo
@Herfst1

yes that was the plan, I'm making a face and I don't want it to open up in the middle.
read 287 times
5/10/2013 11:34:33 PM (last edit: 5/10/2013 11:34:33 PM)
show user profile  herfst1
@ Stabby, ooh, that's 2-0 to me. Booyah!
read 273 times
5/11/2013 7:50:41 AM (last edit: 5/11/2013 7:50:41 AM)
show user profile  Mr_Stabby


read 264 times
5/11/2013 1:27:53 PM (last edit: 5/11/2013 1:27:53 PM)
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