Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

lock a vertex or edge x,y,z position when using paint deformations in edit poly
show user profile  N_particle
Ok this has now driven me a little crazy for a year or so - but I use the paint deformations in edit poly regularly on topographic sites and I want the edges of my topographies to stay put - something in the graphite ribbon can do this maybe?
read 352 times
8/10/2015 3:18:36 PM (last edit: 8/10/2015 3:18:36 PM)
show user profile  ccampbell
Paint Deformation is only applied to your sub-object selection or to all if no sub-object selection. In this case, just select what you want to paint.

You can lock your object selection (small pad lock icon center-bottom screen) to be sure you don't accidentally select another object while painting deformations.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 345 times
8/10/2015 7:38:05 PM (last edit: 8/10/2015 7:38:40 PM)
#Maxforums IRC
Open chat window