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Maxunderground news unavailable

Living room interior (WIP)
show user profile  IBENEZ21
Inspired by the recent interior renders that have popped up here, I have decided to do one of my own.
I always value the input I get here, so please let me know what you think and what needs to improve.
Photobucket

http://www.thunderhead3d.com

read 886 times
2/28/2011 10:15:21 PM (last edit: 2/28/2011 10:15:21 PM)
show user profile  mrgrotey
I cant work out if that's an opening in the wall or a mirror :/

Whatever it is it looks to have visible segments at the top




read 882 times
2/28/2011 10:17:51 PM (last edit: 2/28/2011 10:17:51 PM)
show user profile  IBENEZ21
It is an opening, and yes, yes it does have visible segments.

added to the "to do" list
Photobucket

http://www.thunderhead3d.com

read 877 times
2/28/2011 10:24:22 PM (last edit: 2/28/2011 10:24:22 PM)
show user profile  IBENEZ21
update:
Photobucket

http://www.thunderhead3d.com

read 859 times
3/1/2011 12:18:50 AM (last edit: 3/1/2011 12:18:50 AM)
show user profile  CarnivoreMan
I'd say play with the lighting a bit. Currently the scene is light so evenly that it looks flat. Maybe if the back room was darker it would make that opening look less like a mirror... or have that room light and the front room darker.. Just something to add some depth.

Beyond that the biggest things I see are the table glass looks like you have no refraction and the art straddling the bookcase screams default Max procedural texture.






read 849 times
3/1/2011 1:50:25 AM (last edit: 3/1/2011 1:50:25 AM)
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