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Lighting help
show user profile  Ben00g
Okay I am very new to 3D and I got some questions about lighting. Thanks for responses for earlier question btw, very fast : )

The scene Im creating is a London bus stop, I want it to look like its night time.
I was thinking I would have 3 light sources. One from a lampost, another from a lamp attached to the bus stop and a final one emitting light from an advertisment.

I have tried using omni light but I have these problems.

1. How can I use the omnilight inside an object like the lamp or the advert to give the impression light is coming from it without it being blacked out?

2. How can I stop the light reflecting so brightly against my glass texture?

3. How do I get into lighting settings for each light and adjust properties like intensity?

Screenshot below of my current scene, my first ever so there are mistakes here and there.





read 667 times
3/3/2009 4:08:16 PM (last edit: 3/3/2009 4:09:26 PM)
show user profile  Dmaxer
if your using MR you could look into the glow shader and self lum textures


read 658 times
3/3/2009 4:14:47 PM (last edit: 3/3/2009 4:14:47 PM)
show user profile  mattymoose
1. "Exclude" dialog in the light settings, to prevent the lamp/sign/whatever from blocking the internal light source. Does this make sense? You can tell any light to ignore any object in your scene.

2. Reduce the specular level on your glass material
3. click on the light?


read 651 times
3/3/2009 4:26:32 PM (last edit: 3/3/2009 4:29:18 PM)
show user profile  Ben00g
1. I understand what you said mattymoose, Its just when I move the omnilight inside the object it still blacks out, and keeping it outside means it doesnt look like its coming from the object.

2. Ah I see

3. Call me stupid but I can only see the rollout boxes for light settings appear the second I click an omni light into the scene. After that selecting it with the select and move tool the settings dont seem to appear?
read 644 times
3/3/2009 4:40:51 PM (last edit: 3/3/2009 4:41:39 PM)
show user profile  Mashedpot8er
Hiya. Select the light, then go to the modify panel, not the create panel. You'll find all your light settings in there. As it appears you are at a very basic level I would probably stick to using a self illuminated material for your posters etc. In the material editor set the self illumination spinner up to 100. There are a few ways to make your posters not only glow bright, but also emit light that will affect the rest of the scene, but for the moment I'd say thats taking things a bit far.




Cad Monkey


read 620 times
3/3/2009 7:56:08 PM (last edit: 3/3/2009 7:56:08 PM)
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