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Life sucks sometimes
show user profile  mike_renouf
I have to learn how to do 3D modelling and rendering using AutoCAD and its implementation of MentalRay.

Seriously how depressing is that.

Was I a murdering rapist in a previous life or something?

read 575 times
1/22/2016 3:19:30 PM (last edit: 1/22/2016 3:19:30 PM)
show user profile  STRAT
lucky sod.
when i grow up, i want to be just like you!!! :)


read 569 times
1/22/2016 3:31:15 PM (last edit: 1/22/2016 3:31:27 PM)
show user profile  9krausec
If you really want to treat yourself try working in Rhino with Vray 1.5 on Windows.

Nothing says "Go fuck yourself" like the VFB freezing everything up when you click on it more than two times.

Just power through man. Power through.

- Portfolio-

read 537 times
1/22/2016 10:47:04 PM (last edit: 1/22/2016 10:47:04 PM)
show user profile  herfst1
I got you all beaten.
read 514 times
1/23/2016 1:30:21 AM (last edit: 1/23/2016 1:30:21 AM)
show user profile  9krausec
We're really hanging onto the seat of our pants here Herfst1.

- Portfolio-

read 509 times
1/23/2016 1:52:50 AM (last edit: 1/23/2016 1:52:50 AM)
show user profile  gogodr
I am living the dream.
I will get paid a couple of hundreds for making a pretty flower and animating a bird.

Hello there

beautiful ;3

read 504 times
1/23/2016 3:29:30 AM (last edit: 1/23/2016 3:29:30 AM)
show user profile  khamski
Exploring new software can be surprisingly good for you. Gets your skillset stronger.
MR is a great renderer. If it was taking care of and updated it would whoop vrays ass hard and leave it in the dust.

read 483 times
1/23/2016 8:12:20 AM (last edit: 1/23/2016 8:12:20 AM)
show user profile  herfst1
MR sucks.
read 477 times
1/23/2016 9:16:55 AM (last edit: 1/23/2016 9:16:55 AM)
show user profile  khamski
Now it kinda sucks yeah.. Compared to constantly updated Vray.
But again. If MR wasn't left of like that it would win the race. Because in a core it's way way waaay better healthier renderer than this born for acrhviz thing.
Constant updates made Vray to the top. Only that.
Now i prefer Vray too.

read 476 times
1/23/2016 9:24:25 AM (last edit: 1/23/2016 9:24:25 AM)
show user profile  herfst1
yeah but, it wasn't developed. So coulda, shoulda, whoulda don't cut much cheese.
read 474 times
1/23/2016 9:30:20 AM (last edit: 1/23/2016 9:30:20 AM)
show user profile  khamski
Well, that a typical douchebag attitude.
It lost the fight so fuck it. It's not UFC lol..
It's a software business and it's a cg forum.
We discuss things here. Not only praising present competition winners.

So COULDA SHOULDA WOULDA cut cheese, pies.. and big fucking bloody hunks of juicy meat here.

read 471 times
1/23/2016 10:21:49 AM (last edit: 1/23/2016 10:21:49 AM)
show user profile  Nik Clark
MR doesn't suck. It's just not as good as other render engines.

It's a shame that it's development has been taken over by Autodesk, which means it's dead, like Max.

read 468 times
1/23/2016 10:26:43 AM (last edit: 1/23/2016 10:26:43 AM)
show user profile  herfst1
@ Khamski, yeah but, you've constantly supported MR and rubbished vray without giving vray a proper chance, which, let's face it, is equal in douche factor, if not more.

I started with MR, found it fine, learned vray to be more employable, found vray to be faster and better results, stuck with vray. Now a days I'm not doing much rendering, but would invest time getting really good at Corona if I do another demo reel.
read 463 times
1/23/2016 11:07:34 AM (last edit: 1/23/2016 11:07:34 AM)
show user profile  khamski
I know. I am douchebag too.
I gave Vray all the chances and it does great.
Especcially starting from 3.0
It became fast.

All i am saying that MR had great potential.
NVidia bought it. Fired best people. Like Master Zapp.
And made it some kind of utility renderer or whatever.

Yeah, they say Corona is good. Never tried it though.

read 458 times
1/23/2016 12:04:29 PM (last edit: 1/23/2016 12:04:29 PM)
show user profile  Nik Clark
Corona is good. It's a different type of renderer to Vray and MR though.

read 447 times
1/23/2016 3:15:49 PM (last edit: 1/23/2016 3:15:49 PM)
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