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Which is the best way to learn character modelling ???
show user profile  Hardworkingpawn
Most Youtube videos are not tutorials just speed modelling even if i slow the video 10 times slower It is still fast so please help me.Any books ?You can even suggest me books that will improve me overall.Thank you.
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5/31/2013 9:26:40 AM (last edit: 5/31/2013 9:30:00 AM)
show user profile  herfst1
Best way:

Learn topology first. Mainly where to put loops of poly's (e.g. around the shoulder). Once you understand go onto zbrush.

[edit] if you can draw at all maybe do that first and learn bone and muscle structure.
read 364 times
5/31/2013 9:31:35 AM (last edit: 5/31/2013 9:32:55 AM)
show user profile  Sir_Manfred
Study the anatomy and proportions by drawing with pen and paper is probably the best way to get awesome at character modeling.
Once you master the 2nd dimension you are ready to handle the 3rd one. :D

Visit my Portfolio

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5/31/2013 9:45:33 AM (last edit: 5/31/2013 9:45:33 AM)
show user profile  Redturtle
Work flows have changed over the years, but the core of character modeling is traditional sculpture techniques & anatomy. You should invest in zbrush if you don't already have it, and pay for a more substantial 3d tutorial course in character modeling.

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5/31/2013 6:51:20 PM (last edit: 5/31/2013 6:51:20 PM)
show user profile  mike_renouf
You're right that most tutorials are a bit lame, but there are exceptions. There are a few gems out there:

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5/31/2013 7:45:20 PM (last edit: 5/31/2013 7:45:20 PM)
show user profile  scotch_
Videos are fine. The point isn't to learn to press buttons in a certain order but to learn what the end result should look like and how to get there from someone with experience. Hell I learned most of what I still know about mesh layout from two videos by Bay Raitt and Ifran Celik, which were time lapse demos way back before anyone had even thought of making video tutorials.

Of course that was before sculpting apps and normal maps so the workflow was a little different then, but the point still stands.

Learning how to manipulate 3d forms in whatever software is only a small part of character modelling though - the much larger, harder part is understanding 3d form well enough to know what to manipulate.

With the quality of artist coming into the industry these days, and the quality of artwork that comes out of the big outsource shops in China and India, I reckon the days of a character artist learning the software and then muddling through with anatomy are gone. To stand a chance you have to be the complete package right off the bat, which means knowing your gluteus maximus from your olecranon.
read 282 times
6/1/2013 4:16:22 PM (last edit: 6/1/2013 4:16:22 PM)
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