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Kitchen animation still
show user profile  Westcoast13
For work and personal reasons i want to learn more about animation in max, just simple stuff, in this case a simple walkround animation of a kitchen. Just about everything is modelled and here is a still of my scene. I have a couple of questions though....

1) How can i keep the render times down when doing this for an animation?
2) What is the best way to get a background image (outside the window) into my animation. I assume applying it to a plane but i was wondering if there was a better method?

Plus, C&C's on this render would be great!

My Turbosquid Area

read 731 times
4/22/2008 1:13:08 AM (last edit: 4/22/2008 1:13:08 AM)
show user profile  Dave
Looks pretty hot to me... not temperature wise, though now that I'm thinking about it, maybe it could be a little warm.... what the hell am I typing..


... Ahem,

Looks pretty good to me. Can't help you on reducing render times. But for the outside image, it might be worth sticking it on an inverted dome, with its edges roughly about as far away as you think those buildings actually are in comparison to the kitchen. Ooorrr, you could use different layers of planes, sky background behind the buildings, water in front of it all, and actually horizontal, bushes right up close etc. Tis a little bit of work, but for changes in the angle, it should look convincing, rather than the entire background image moving by the same amount when you're "walking" around. So you'd essentially be making a really low poly scene, with the magic of alphas

"I flew over Egypt once"

read 728 times
4/22/2008 1:31:35 AM (last edit: 4/22/2008 1:33:24 AM)
show user profile  Dub.
Wow, you've come a long way.

Looking good.

Good luck with the animation.
*Evil Laugh

read 723 times
4/22/2008 1:42:18 AM (last edit: 4/22/2008 1:42:18 AM)
show user profile  Sajith83
Currently what is the rendertime per frame dude?

There's one way to reduce time depending on the number of objects in the scene. Render to Texture.

It'll be really time-consuming to set up, but if u got lots of ram and can handle gazillions of large textures then it might be worth it.

Bake the lighting + GI, Colour, Shadows (am assuming ur lighting doesn't change), Bumps into each object so u get one material (multi sub) per object which holds all the above in the diffuse. Then all u need to do is add the reflections.

Turn off all lights (only light planes for reflections) no GI, no Shadows, Render. VERY FAST, but shitty to set up and creates large, messily unwrapped textures. Not recommendable for scenes with many objects. Attach together what u can.

Oh yeah, glass objects keep seperate as glass will have to be glass... don't bake those
read 702 times
4/22/2008 3:12:44 AM (last edit: 4/22/2008 3:13:31 AM)
show user profile  Westcoast13
This took a fair time to render, hours, not minutes. I havent used GI, just a daylight system and FG. To get this reasonable quality i used 4/16 AA samples. But i'm guessing that i can drop that for an animation, and i'll render it smaller too, 640x480 probably.

Thanks Dave for the advice on the outside scene, i like the sound of that although it will be a fair bit of work for a background image. Might model the water properly if i'm feeling adventurous!!

My Turbosquid Area

read 685 times
4/22/2008 5:06:18 AM (last edit: 4/22/2008 5:06:18 AM)
show user profile  inxa
Sexy look man. Sexy.

Very good update.

But why hours :S
tweak tweak. and more tweak.

Background put in it another set of render frames, scanline render put in post software adjust the brightness and it's done. I have done it couple of times works good.

By the way I am impressed with the white staying as white in the render :)

3D ArchVis
Photography blog
Facebook Photography page

read 680 times
4/22/2008 5:19:43 AM (last edit: 4/22/2008 5:19:43 AM)
show user profile  Westcoast13
Cheers Inxa.

What post software would you use, i'm a complete noob at anything animation related really. I've done a couple of simple animations for work and my tournament one (which by my own admission was crap!).

My Turbosquid Area

read 677 times
4/22/2008 5:24:08 AM (last edit: 4/22/2008 5:24:08 AM)
show user profile  inxa
Sometimes I use AFX. Premiere is one of the best.
Sony Vegas is easiest. I use that most of the times.

3D ArchVis
Photography blog
Facebook Photography page

read 672 times
4/22/2008 5:29:10 AM (last edit: 4/22/2008 5:29:10 AM)
show user profile  Sajith83
I'm pretty sure u can bake the FG into the textures mate, it'll do away with the inevitable flickering ur gonna get dut to using low samples as well
read 650 times
4/22/2008 8:23:04 AM (last edit: 4/22/2008 8:23:04 AM)
show user profile  crazyarranz
that looks great westcoast do you you use v-rays or mr?
read 640 times
4/22/2008 8:49:37 AM (last edit: 4/22/2008 8:49:37 AM)
show user profile  Westcoast13
Cheers, I use MR mate.

My Turbosquid Area

read 637 times
4/22/2008 8:54:33 AM (last edit: 4/22/2008 8:54:33 AM)
show user profile  crazyarranz
thats great because im trying to learn mr now and i can figure anything out, that gives me hope that you can make great great stuff with it.
read 630 times
4/22/2008 8:57:39 AM (last edit: 4/22/2008 8:57:39 AM)
show user profile  Westcoast13
Right, i have been working on learning this render to texture lark for this animation, and i'm struggling a bit. Is it actually possible to render my FG into the render to texture? And, if so, how do i then get a final animation out? Do i delete all lights, fg settings, environment maps and exposure control and it should work like that?

I've been trying, but i'm really confused by it all!!

My Turbosquid Area

read 557 times
4/25/2008 4:19:22 AM (last edit: 4/25/2008 4:19:22 AM)
show user profile  Sajith83
Yeah dude, unchecl reflections in Render globals, and Render to Texture a Complete Map I think.

The as u said, no lights, no exposure no GI / FG, only reflections to be calculated.

Just try it for a small scene with about 2-5 objects and see if u get the hang of it
read 528 times
4/25/2008 9:42:36 AM (last edit: 4/25/2008 9:42:36 AM)
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