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show user profile  9krausec
Kitchen Start-

 photo Untitled-1_zps86ae2b7f.jpg

 photo Untitled-1copy_zpsac72733d.jpg

Kitchen Reference-

 photo Poliform-Varenna-Phoenix-B24406-RID-copiacopy_zps9193e0bf.jpg

 photo Poliform-Varenna-Phoenix-B24584-copiacopy_zpsfdbbff55.jpg

Sinks are neat. :D

- Portfolio-

read 1177 times
1/9/2015 3:10:00 AM (last edit: 1/9/2015 3:10:00 AM)
show user profile  ijzerman
hehe good start, almost there!

Pushing buttons since "86
read 1150 times
1/9/2015 1:21:30 PM (last edit: 1/9/2015 1:21:30 PM)
show user profile  Nik Clark
Love that second render the most.

read 1146 times
1/9/2015 1:32:57 PM (last edit: 1/9/2015 1:32:57 PM)
show user profile  9krausec
thanks guys. I've been putting off a kitchen for a while. After I get everything rough modeled I'm going back to model chamfers into everything.

Working on this in my free time so it's going to be a little while before it gets done. That being said it would be nice to be near completion in 2 months. Will post more next week.

- Portfolio-

read 1134 times
1/9/2015 2:10:38 PM (last edit: 1/9/2015 2:10:38 PM)
show user profile  ScotlandDave
It`s interesting these days it`s hard to tell what`s a render and what`s a studio photograph..

Website | Blog | Contact | Vimeo

read 1129 times
1/9/2015 3:12:49 PM (last edit: 1/9/2015 3:12:49 PM)
show user profile  antoin_currie
9krausec, are you doing this to build a portfolio?
I was thinking about doing the same thing and diversify my meek one as there seems to be quite a lot of modelling jobs in arch viz for furniture companies, interior design companies or architectural.

read 1120 times
1/9/2015 4:28:32 PM (last edit: 1/9/2015 4:28:32 PM)
show user profile  mike_renouf
"It`s interesting these days it`s hard to tell what`s a render and what`s a studio photograph.."

True dat.

Ikea are the masters of this...

read 1111 times
1/9/2015 5:18:45 PM (last edit: 1/9/2015 5:18:45 PM)
show user profile  9krausec
Yes. This is a portfolio builder. I have a list of personal projects I want to get done to build a better portfolio base and this is one of them.

- Portfolio-

read 1104 times
1/9/2015 5:51:16 PM (last edit: 1/9/2015 5:51:16 PM)
show user profile  9krausec
Just finished blocking out the range. Not really why I'm posting though, but below is a picture anyways :)

I have a general modeling question for you guys. Since I started 3D I've been told to always add a chamfer on the edges so they catch light and promote realism so I've always went in and manually done this.

I'm finished with things like the shelving and a few larger object and was going to go in and start doing this. Anyone have any other way they chamfer all the edges and keep smooth topology? It feels like it's something that takes forever and if someone had a quicker way of doing it I'd be open ears.


- Portfolio-

read 1017 times
1/17/2015 2:18:28 AM (last edit: 1/17/2015 2:18:28 AM)
show user profile  LionDebt
Quad Chamfer (free)

Or you can buy it? :s

Or it's also apparently built into 3DS Max 2015...

read 995 times
1/17/2015 4:41:47 PM (last edit: 1/17/2015 4:41:47 PM)
show user profile  ScotlandDave
Not sure which renderer you`re using but some of them offer shaders to do bevels at rendertime also..

Website | Blog | Contact | Vimeo

read 989 times
1/17/2015 4:52:20 PM (last edit: 1/17/2015 4:52:20 PM)
show user profile  9krausec
I'm hard modeling the beveled edges in since the geo is simple enough. Last night I discovered some really neat stuff in maya though.

Up til this point I always went through and selected edges by hand to bevel them.. This took damn near forever (just the selection) and then sometimes I'd miss an edge and would have to undo a bunch of stuff just to select that edge and redo the chamf/bevel.

There is a selection constraint in Maya that allows me to only select that hard edges in model. So I just do a sweeping select and only all the hard edges are selected for the bevel. This makes adding bevels/chamfers so much more quicker. I beveled the counter top with all the storage in 8 minutes when it would of took me 45 to an hour to do all the selection by hand.


- Portfolio-

read 985 times
1/17/2015 6:02:35 PM (last edit: 1/17/2015 6:02:35 PM)
show user profile  Dave
"There is a selection constraint in Maya that allows me to only select that hard edges in model."

Good lord, does Max have this? It's never even crossed my mind before, but that's a great little feature.

"I flew over Egypt once"

read 971 times
1/17/2015 10:30:36 PM (last edit: 1/17/2015 10:30:36 PM)
show user profile  9krausec
That's my question too if 3ds Max has this feature...

I've always been under the impression that 3ds max is top dawg when it comes to modeling and I was unexcited to shift my modeling into Maya.. Now that I've been at it for a while, I keep on coming across these features in Maya that just make sense and from my knowledge are missing in 3ds...

What surprises me also about what Maya has that (to my knowledge) 3ds lacks is a dialog that displays what you are doing via MEL script in real time... Each move you make gets spit out in code. I know maxscript is powerful, but with Maya I can easily set up Macros without really knowing what's going on... Just copy past codes snippets that I want and then easily create a button that does my bidding.


- Portfolio-

read 970 times
1/17/2015 10:45:37 PM (last edit: 1/17/2015 10:45:37 PM)
show user profile  luxxeon
You can select all the hard edges on a model at once, using the Graphite modeling ribbon. Simply go into edge mode, then under the "Selection" tab in the graphite ribbon, choose "hard" icon. That will instantly select all the edges in the model that do not share the same smoothing groups (ie., HARD edges).

There's many other ways to select edges in the Graphite tools as well. Stuff I don't believe is available in many other packages. You can select by angle, concave, convex, direction to camera, and others.

My Youtube Video Tutorials:
read 967 times
1/17/2015 11:02:34 PM (last edit: 1/17/2015 11:02:34 PM)
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