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Keyframe curves make me suicidal
show user profile  mattymoose
Whenever I create keys on my biped, they have retarded curves that cause bones to move around between identical keyframes (because of the ease in/out) there any way to permanently make max NOT use ease in/out whenever I set a key?

Related to this, in the curve editor I can't modify tangents, even when I switch to Euler, and the tension (TCB ease in/out) controls don't do shit except make the curves even stupider. I'm going to drink bleach and start fires if I cant fix this..

read 747 times
4/9/2008 7:58:44 PM (last edit: 4/9/2008 7:58:44 PM)
show user profile  Kajico
inbetween the buttons KEY FILTERS and SET KEY there is a little icon of a curve, click and hold on it and you can set the default tangent for new keys.

(\/) (°,,,°) (\/) Woop woop woop!

read 740 times
4/9/2008 8:09:43 PM (last edit: 4/9/2008 8:10:14 PM)
show user profile  mattymoose
That usually works but in this case its not doing anything, same with the similar button within the curve editor.

read 730 times
4/9/2008 8:18:18 PM (last edit: 4/9/2008 8:18:18 PM)
show user profile  Kajico
i had never worked with biped before for animating so I just checked it out and I also couldn't manipulate any keys if i used Autokey or Set Key in the time line to make keys.

However if I set keys through the Key Info area and switched to Euler I could then manipulate the tangents in the curve editor.

(\/) (°,,,°) (\/) Woop woop woop!

read 720 times
4/9/2008 8:38:49 PM (last edit: 4/9/2008 8:38:49 PM)
show user profile  ulisei
sorry, too late

read 717 times
4/9/2008 8:41:00 PM (last edit: 4/9/2008 8:44:53 PM)
show user profile  mattymoose
Well, I am using autokey...I guess I'll try to only key using Key Info but thats such a pain in the ass...

read 714 times
4/9/2008 8:43:18 PM (last edit: 4/9/2008 8:43:18 PM)
show user profile  mak
to prevent the overshoot between identical keyframes you could try using 'set planated key'
read 711 times
4/9/2008 8:46:56 PM (last edit: 4/9/2008 8:46:56 PM)
show user profile  mattymoose
thanks for the replies, this doesn't exactly solve my problem but it does give me some useful workarounds for it.

read 705 times
4/9/2008 8:51:08 PM (last edit: 4/9/2008 8:51:08 PM)
show user profile  Jollabollathan
You must not be doing it right with the tension if that didn't work, because that's how you fix the overshooting between identical biped keyframes.

I can never remember which one of the two keyframes (first or second) you need to set the tension to 50 on (might be second), so I usually just do both. Works fine usually.

read 686 times
4/9/2008 9:50:24 PM (last edit: 4/9/2008 9:50:24 PM)
show user profile  tuna
Eliminate spline curves all together and use linear, then define your eases with keys.. :^)

It'll make your life easier, it just might take a bit (lot) longer to polish.
read 672 times
4/9/2008 10:40:00 PM (last edit: 4/9/2008 10:40:00 PM)
show user profile  moonraker808
I HATE THAT, seriously that pisses me off when that happens it makes animation day also my hair cut day.

read 663 times
4/9/2008 11:18:37 PM (last edit: 4/9/2008 11:18:37 PM)
show user profile  Jollabollathan
tuna, the whole point of the thread is that that you can't change the tangent types with biped (because biped is a pile of bullshit).

read 636 times
4/10/2008 3:01:29 AM (last edit: 4/10/2008 3:01:29 AM)
show user profile  Dejitarujin
Here's a thought... While you theoretically "can't" change the tangent types, what would happen if you used MAXScript in an attempt to force the change? And if that wouldn't work, what would happen if you tried to mess with it using the SDK? That'd be a lot of effort, but it might be worth it if it's so consistently annoying.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 621 times
4/10/2008 4:04:55 AM (last edit: 4/10/2008 4:04:55 AM)
show user profile  Jollabollathan
I'd like to see that, somebody should give it a go.

read 618 times
4/10/2008 4:17:01 AM (last edit: 4/10/2008 4:17:01 AM)
show user profile  mak
Actually CS has improved a lot with regards to tangents on keyframes, it used to be a big complaint about it in the past, ive just had a quick play with it and can pretty much get the same control as over regular rig.
read 601 times
4/10/2008 6:32:07 AM (last edit: 4/10/2008 6:32:07 AM)
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