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How to key initial biped position?
show user profile  Alex910
I want to animate a biped, but keys get recorded only when I move the bones. I can't find a way to key even the initial position... how can I do it?

read 292 times
12/9/2014 2:35:27 PM (last edit: 12/9/2014 2:35:27 PM)
show user profile  Alex910
Nevermind, I found a solution and I will share with those that will need it:
So at keyframe 1, let's say you have a bone in position y=1.00. You just move the bone a bit on y direction and than, you type the bone's initial value that was y=1.00 and it's done!
read 269 times
12/9/2014 8:42:43 PM (last edit: 12/9/2014 8:42:43 PM)
show user profile  herfst1
That's not a good workflow.

Here's a quicker one: select all bones/helpers/controls (whatever you're using to animate) and click "set key."

And you should also reset rotations to zero when you have your base pose; makes it easier to just right-click on the rotation sliders to reset whatever limb you're animating (though I don't know if that's an issue with biped, don't use it, CAT or custom bones is better).
read 259 times
12/10/2014 3:26:55 AM (last edit: 12/10/2014 3:27:51 AM)
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