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KABAR Combat Knife
show user profile  Redturtle
I put this knife in my scannner and now I'm trying to model it.

Started with the grip, and I actually was moving pretty fluid setting up the basic shape. I'm running into trouble at the top of the grip. The shape tapers off and the top of the grip and like flattens out.
this is the flat part i'm talking about on the grip
this is my basic shape
this is me almost getting the flat shape I want, but my problem is it's making the rest of the grip too flat with the cuts that I make. if I leave the middle line that devides down the edge, that line is way too defined...

so i'm just curious how you experienced guys would go about this.

read 2358 times
2/14/2007 1:08:28 PM (last edit: 2/14/2007 1:08:28 PM)
show user profile  feralghost74
you could just end the cut below the new contour
rather than having the cut encircle the entire grip
as the shape of the grip will never animate or change this should work
just a thought
"progression is an infinite journey."
read 2353 times
2/14/2007 1:11:19 PM (last edit: 2/14/2007 1:11:19 PM)
show user profile  Pro TKer
hope you don't mind me changing your pic. but this is what i would try... not positive it will work though.

read 2338 times
2/14/2007 1:40:13 PM (last edit: 2/14/2007 1:40:13 PM)
show user profile  Redturtle
thanks for the advice that worked nice. i'll post pictures later when i get more progress... i need to learn to see better topography for quads and stuff...even trying to copy the lines you made i some how screwed it up a bunch before getting it right!
read 2325 times
2/14/2007 2:24:15 PM (last edit: 2/14/2007 2:24:15 PM)
show user profile  Dave
3D Modelling: Keeps kids with big knives off the streets! (and into their rooms, modelling their big knives).

Looking good thus far, be interesting to see updates, as the handle doesn't show a lot of talent... but the blade, that's either going to be a doozy, or a nightmare for you!

GaryDave

read 2322 times
2/14/2007 2:27:02 PM (last edit: 2/14/2007 2:27:26 PM)
show user profile  Redturtle
Yeah...talent....[looks around] But I'm working on the blade now. I'll play with it a bit tonight after work.

I can't just smooth this blade so I'm going to have to figure out a game plan. Suggestions welcome.
read 2306 times
2/14/2007 3:40:30 PM (last edit: 2/14/2007 3:40:30 PM)
show user profile  Dub.
Just keep chamfering those edges and don't worry bout smoothing


read 2300 times
2/14/2007 3:53:45 PM (last edit: 2/14/2007 3:53:45 PM)
show user profile  Pro TKer
Dude... don't be playing with knives you could hurt yourself!
looking good though. like what dub said... keep chamfering... pretty much every edge on that knife.

read 2271 times
2/14/2007 6:14:18 PM (last edit: 2/14/2007 6:14:18 PM)
show user profile  Bobbyboy
playing with knives is fun........ *crooked grin*


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 2235 times
2/15/2007 1:38:05 AM (last edit: 2/15/2007 1:38:05 AM)
show user profile  Mesorchoo
interesting...
when i model knives and such i always start with the blade :D

but anyways, chamfering is your friend on this one

Mesorchoo

read 2216 times
2/15/2007 3:49:41 AM (last edit: 2/15/2007 3:49:41 AM)
show user profile  Redturtle
should i not worry about quads if i'm not going to smooth it? i havent had time to work on the model much with school and werk, but i'll def hit that jawn up tonight.
read 2189 times
2/15/2007 8:45:37 AM (last edit: 2/15/2007 8:45:37 AM)
show user profile  feralghost74
quads are most important when the topology of the mesh will change (animate)
if it is a hard mesh (object that does not deform) you can get away with tris and if hidden 5+ sided polies
you don't have to use a smoothing modifier
you could just use smoothing groups
"progression is an infinite journey."
read 2180 times
2/15/2007 10:01:12 AM (last edit: 2/15/2007 10:01:12 AM)
show user profile  Erm Kahoff
Looking good so far. Like the scanner idea fo ref pics, I have just accuired one so I am definatly going to use that.

REGANART
REGOON



If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation


read 2173 times
2/15/2007 10:48:13 AM (last edit: 2/15/2007 10:48:13 AM)
show user profile  Redturtle
guys 10 of you told me to chamfer...so i've been chamfering..but i'm screwing this up. i'm gonna regroup and start over tomorrow...tonight i'm beaten.

if anyone wants to hit me with some chamfer strategy please do!

i just might jam this knife in my brain!
read 2144 times
2/15/2007 10:14:31 PM (last edit: 2/15/2007 10:14:31 PM)
show user profile  Poopsmith
ok, idk how new you are so im going to assume you dont know about chamfering at all so dont be offended.

Chamfering basically takes 1 side, adn makes it 2, So anything rounded you want to chamfer, to give it more edges. dont chamfer everything at once, do one curve at a time.
3d 2d digital artist special effects poopsmith

read 2134 times
2/15/2007 10:42:44 PM (last edit: 2/15/2007 10:42:44 PM)
 
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