Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
What's the best way to join these surfaces?
It's supposed to be a funky martini glass. All surfaces are editable poly. I guess it would be out of the question to ask about making a fillet... that's only for NURBS, right?
In any case, I was thinking about using boolean union to join these, but that tends to be messy. Does anyone know a better way? I can't have any part of the objects sticking inside each other because these will be glass, and you would be able to see that. I just want them to be joined as smoothly as possible. Thanks!
read 497 times
2/12/2009 11:08:44 PM (last edit: 2/12/2009 11:08:44 PM)
i would use this as a base and block out something that will be subdivided and connected instead of using individual pieces
(\/) (°,,,°) (\/) Woop woop woop!
read 489 times
2/12/2009 11:17:01 PM (last edit: 2/12/2009 11:17:01 PM)
Use the 'Bridge' tool in edit poly and just taper and use heaps of segments.
Ill see if I can wip something up. :)
All this took was two cones, edit poly and a bridge. So I'm sure you can do better but that's how I'd do it.
Edit: Maybe pull the middle edges of the 'stem' out to make it more round? Up to you. hope it helps. :)
read 486 times
2/12/2009 11:26:52 PM (last edit: 2/13/2009 12:00:21 AM)
Thanks guys, I have some ideas about how to do it now. Thanks for your help.
read 474 times
2/13/2009 12:15:10 AM (last edit: 2/13/2009 12:15:10 AM)
Open chat window