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Joining surfaces...
show user profile  graphix72
What's the best way to join these surfaces?

It's supposed to be a funky martini glass. All surfaces are editable poly. I guess it would be out of the question to ask about making a fillet... that's only for NURBS, right?
In any case, I was thinking about using boolean union to join these, but that tends to be messy. Does anyone know a better way? I can't have any part of the objects sticking inside each other because these will be glass, and you would be able to see that. I just want them to be joined as smoothly as possible. Thanks!


read 497 times
2/12/2009 11:08:44 PM (last edit: 2/12/2009 11:08:44 PM)
show user profile  Kajico
i would use this as a base and block out something that will be subdivided and connected instead of using individual pieces


(\/) (°,,,°) (\/) Woop woop woop!




read 489 times
2/12/2009 11:17:01 PM (last edit: 2/12/2009 11:17:01 PM)
show user profile  LoyHogg
Use the 'Bridge' tool in edit poly and just taper and use heaps of segments.

Ill see if I can wip something up. :)

Edit:

Here:
Martini

All this took was two cones, edit poly and a bridge. So I'm sure you can do better but that's how I'd do it.

Edit: Maybe pull the middle edges of the 'stem' out to make it more round? Up to you. hope it helps. :)

read 486 times
2/12/2009 11:26:52 PM (last edit: 2/13/2009 12:00:21 AM)
show user profile  graphix72
Thanks guys, I have some ideas about how to do it now. Thanks for your help.


read 474 times
2/13/2009 12:15:10 AM (last edit: 2/13/2009 12:15:10 AM)
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