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joining different camera moves together in 3ds max
show user profile  dry_erase
Hi.

I am working on a project that combines imported camera moves that cannot be changed (from a matchmove) and cameras that I have animated. In some instances I need to go from an imported camera (say, between frames 1 and 20), then to an animated camera (between frames 20 and 40) and then back into imported camera (40 to 60) - all as part of the same camera move: So I need to join the cameras up. If I place the two imported cameras where I approximately want them to start and finish, is there a way that I can create a camera that will move between the two, and also over the entire range, from frames 1 to 60? Obviously, I can get around the problem by creating three cameras and creating the illusion that they are joined in post, but it is important for me to create single cameras that will show the moves.

Perhaps it is possible to copy key frame attributes from one camera onto a portion of another? I think this would be the best solution(?) ... but I don't know how!!

Thanks!!!
read 532 times
4/3/2008 4:51:55 AM (last edit: 4/3/2008 4:51:55 AM)
show user profile  MrPumpernickel
Obviously, I can get around the problem by creating three cameras and creating the illusion that they are joined in post, but it is important for me to create single cameras that will show the moves.

You don't even need to join it in post, you could just set it up in videopost to render camera 1 between frame 1-20, camera 2 between 20-40, camera 3 between 40-60 and so forth. The files it will spit out will be numbered just as normal and none will be the wiser, just as long as you map it together carefully.



YouTube Channel

read 526 times
4/3/2008 5:09:25 AM (last edit: 4/3/2008 5:09:25 AM)
show user profile  dry_erase
Thanks - but as I said I really need to join the cameras rather than just put the frames from the different cameras in order, because the director wants to work through the move with me, moving things about and changing the animated parts of the camera. Its a big render, and the move has to be watched in one go to get the feel, so joining cameras or pasting keyframes is the only solution!!
read 512 times
4/3/2008 6:04:44 AM (last edit: 4/3/2008 6:04:44 AM)
show user profile  ulisei
hi dry-

what about to copy your matchmoved cam, so you get the same animation of it in a new cam you now can tweak around further. just set new keys in the timeareas where your matchmoved cam isn`t.
if this won`t work try to create a new camera and align it to your matchmoved cam in that frame you want to switch from one to another camera for smooth transition.from there you have to animate this camera again.

hope this helps a bit
greetings, U.



read 489 times
4/3/2008 9:56:57 AM (last edit: 4/3/2008 9:56:57 AM)
show user profile  MrPumpernickel
It's been a while since I dove into trackview, but I'm betting that it may be possible to copy and paste the position keys there if nowhere else.



YouTube Channel

read 483 times
4/3/2008 10:21:01 AM (last edit: 4/3/2008 10:21:01 AM)
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