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Join Skin Modifiers
show user profile  Rozzy85
Hi, I have an object which I've weighted with the Skin Modifier. I need to mirror a copy to the other side retaining the weights. The Mirror Mode didn't work so I saved the weights to file, made a mirror copy of the object and then applied a new Skin Modifier loading up the weights. This worked perfectly and even let me assign the weights to other bones.

The problem I have now is that I have two mirrored objects with their own Skin modifiers which need to be combined into one (using the same skeleton) so I can weld them up and export them as a single object. Any attempt I've made has resulted in losing one sides weights or screwing them all up. The only other alternative is to do it manually which I'd rather avoid.

I'm using 3dsmax 2008.

Thanks.
read 386 times
12/28/2011 7:13:59 PM (last edit: 12/28/2011 7:14:48 PM)
show user profile  Mr_Stabby
i think you are over complicating the solution, just figure out whats wrong with the mirror. most of the time its a) the mirror plane is off center, fix it with offset b) your bone structure isnt symmetrical enough to fit in the treshold (the only thing skin cares about here is bone xyz offset from the mirror plane, scales and rotation are irrelevant) c) sometimes skin gets stuck in retarded mode, restarting max helps

read 377 times
12/28/2011 8:30:15 PM (last edit: 12/28/2011 8:30:15 PM)
show user profile  Rozzy85
The main problem is that the skeleton was built from a max script when importing from a third party format model format so it was probably not going to work with it. It didn't seem to like it whatever I did.

I did find a solution though by exporting to this format and then re-importing it which combined the mesh into one automatically and merged all the weights too.

Thanks anyway.
read 363 times
12/29/2011 2:05:44 AM (last edit: 12/29/2011 2:05:44 AM)
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