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Japanese Secret Projects: "Beyond Fear"
show user profile  Skyraider3D
Recently I completed my TSR2, so I just want to show this one before it gets forgotten altogether. This was made some time ago for Midland Publication's Japanese Secret Projects book.

The aircraft shown is a Mitsubishi G7M 'Taizan'. It was a mid-war naval bomber design, which was supposed to replace the G4M 'Betty' bomber. It failed to impress however and was never built.

The image shows what it could have looked like in the final stages of a torpedo attack against a US carrier. Heavy AAA fire is greatly reducing its chances of survival, to a point where even the defending Corsair fighters break off to get out of harm's way.

PS. Prints of several images made for Japanese Secret Projects book are now available through


Gallery: Webshop: Facebook:
read 3296 times
6/14/2010 10:41:48 PM (last edit: 6/14/2010 10:43:15 PM)
show user profile  del3d
Cool. Is water CG?
read 3279 times
6/14/2010 11:03:09 PM (last edit: 6/14/2010 11:03:09 PM)
show user profile  Jimboliah
Awesome as usual Skyraider!
Beautiful work!
read 3274 times
6/14/2010 11:07:46 PM (last edit: 6/14/2010 11:07:46 PM)
show user profile  _3dioot
I feel the picture is reminiscent of skyraider's behaviour.

He flies by every once in a while and drops a "bomb" so to speak. Teeheehee ;)

It looks amazing man. ^_^

The link to your interview is dead btw.

read 3271 times
6/14/2010 11:12:46 PM (last edit: 6/14/2010 11:12:46 PM)
show user profile  Westcoast13
Love your work mate.

My Turbosquid Area

read 3265 times
6/14/2010 11:15:48 PM (last edit: 6/14/2010 11:15:48 PM)
show user profile  inxa
Brilliant work as usual :)

Sky master :)

3D ArchVis
Photography blog
Facebook Photography page

read 3221 times
6/15/2010 6:45:39 AM (last edit: 6/15/2010 6:45:39 AM)
show user profile  Garp
Another great piece!
Your textures particularly always make me drool :)

read 3213 times
6/15/2010 7:42:32 AM (last edit: 6/15/2010 7:42:32 AM)
show user profile  dd
nice work mate, but you already knew that :)

read 3201 times
6/15/2010 9:14:18 AM (last edit: 6/15/2010 9:14:18 AM)
show user profile  Davious
beautiful image, reminds me of a watercolour in places, great textures and theme. I hadn't really seen your work before. This is first class. EDIT : ok checked out your website, stunning :)
" Difficult, yes. Impossible , no..."
read 3196 times
6/15/2010 9:51:27 AM (last edit: 6/15/2010 9:53:06 AM)
show user profile  Skyraider3D
Thanks for the replies! :) Haha yea sorry about the hit-and-run posts on this forum, 3dioot. With kids, a full-time job and the occasional freelance gig it's quite tricky to spend much time making posts. I actually have a bit of a backlog of renders to post, so expect more soon. The water is a photo, but I recreated the scene in 3D to make an HDRI for this render. I could've used it perhaps as a background, but the photo (taken from a ferry on the English Channel) looked much better.

Gallery: Webshop: Facebook:
read 3108 times
6/18/2010 7:56:57 PM (last edit: 6/18/2010 7:57:39 PM)
show user profile  STRAT
as an image to look at and enjoy? blimmin awesome mate! technically and being picky? a tiny spot of motion blur on the torpedo would be nice, and the sea, together with those splashes is giving me optical and scale problems.


read 3097 times
6/18/2010 8:24:12 PM (last edit: 6/18/2010 8:24:45 PM)
show user profile  hiostu
Awesome stuff Skyraider. I remember seeing your work on display in a museum one time. It was in the Militairy Airplane Museum in Soesterberg. Really awesome to see them in large prints.
My Photographs @ Flickr

read 3089 times
6/18/2010 8:49:25 PM (last edit: 6/18/2010 8:49:25 PM)
show user profile  STRAT
i'm curious....

1) what size do you render out at for large imagery when you know it needs to be huge?

2) skys - obviously originated from phots, but what do you do when you need uber huge skys? you cant just go out and take your own aerial phots as you cant fly, and stuff you download from the web (even large stuff you buy) isn't much cop in general. So how? and again, how large?

3) with regards to size again, do you work at a standard large size in anticipation of large scale reproduction, or do you work to the size required in your brief?

I'm most curious because these days i'm now doing more and more photo-real product visualisation for a living, averagly rendering out at 5000+ pixels. At this res all my textures need to be bloody good and detailed, which, in commercially produced texture packs is very rare to find, so i make my own in our photostudio. Very time consuming and inefficient, but not much choice.


read 3085 times
6/18/2010 8:56:57 PM (last edit: 6/18/2010 8:59:00 PM)
show user profile  Skyraider3D
Thanks hiostu! Yes, that was a nice exhibition indeed. It was set up larger than I had originally imagined they would, which was really nice.

STRAT, how you doing mate? Right on about the torpedo. Can't do too much about the optical scale... it's a real-life effect too that pilots have problems with. This was the sort of scenario I was after:

1/3) As for your questions... I usually render at 3600x2400 (full-page image), 5400x3600 (poster) or whatever the client requires from me. This one was only required to fill an A4 page, so 3000x2000 pixels would have been enough but I used my standard minimum size of 3600x2400 anyway. Thusfar I've found the larger size to be sufficient for posters up to a meter, with careful scaling up to maintain a decent print resolution. There are some programs around to cleverly scale images up, for example Alienskin Blow-Up. These do an excellent job up to 200% and often beyond.

2) I have a 10 megapixel digital camera which is just about sufficient. I always take it with me when I fly (or go on the ferry, like in this case). The photos from this camera can also be scaled up and 200% of 10 megapixels is sufficient for my needs. But as I expect my image sizes to go up a little in the future*, I have started shooting multi-frame pictures which can then be combined in panorama stitching programs, for extra large backgrounds. Also I sometimes combine parts from various non-related photos, allowing images to be larger. I don't download anything from the web as I insist on making my own backgrounds (and even HDRIs) for my aviation art. Keep in mind by the way, that the background of aviation photos can comfortably be slightly out-of-focus due to the large distances involved.

So if you have trouble with large photo background, consider using one of these clever scale-up programs. They can really deliver some impressive results. I've even used them to sharpen fuzzy low-res line drawings as these programs recognise contrast and cleverly make things sharper without showing pixelation.

Hope this helps!

* I recently exceeded 10k width for a texture for the same reasons...!


read 3015 times
6/20/2010 1:55:39 AM (last edit: 6/21/2010 2:02:09 PM)
show user profile  STRAT
thanks Ronnie


read 2989 times
6/20/2010 4:27:37 PM (last edit: 6/20/2010 4:27:37 PM)
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