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Italian Restaurant
show user profile  herfst1
I'm pretty happy with this. If there's anything you don't like or feel could be improved let me know.

Cheers.



read 728 times
8/6/2012 4:37:27 PM (last edit: 8/6/2012 4:58:54 PM)
show user profile  khamski
Mental ray?


read 703 times
8/6/2012 5:15:11 PM (last edit: 8/6/2012 5:15:11 PM)
show user profile  herfst1
Vray.
read 700 times
8/6/2012 5:25:31 PM (last edit: 8/6/2012 5:25:31 PM)
show user profile  STRAT
way to dark and moody for realism. also, check out the include/exclude lists for the candle lights - there's a lack of shadowing happening on certain items.





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read 698 times
8/6/2012 5:27:25 PM (last edit: 8/6/2012 5:27:25 PM)
show user profile  herfst1
Okay, will look at that.

I also haven't touched the exposure settings. Might have a play around.
read 695 times
8/6/2012 5:30:23 PM (last edit: 8/6/2012 5:30:23 PM)
show user profile  Nik Clark
I think it's great. It could use a bit of color balancing and what Strat mentioned, but it's a nice image.



read 690 times
8/6/2012 5:35:40 PM (last edit: 8/6/2012 5:35:40 PM)
show user profile  herfst1
Thanks Nik.
read 686 times
8/6/2012 5:36:49 PM (last edit: 8/6/2012 5:36:49 PM)
show user profile  rob@dynamic
Its got the potential for a really nice scene. It just looks very cg/fake at the min.

The brick wall for example looks very fake.

Keep at it though, looks good.


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read 684 times
8/6/2012 5:37:51 PM (last edit: 8/6/2012 5:37:51 PM)
show user profile  khamski
I second rob@dynamic.



read 675 times
8/6/2012 5:46:27 PM (last edit: 8/6/2012 5:46:27 PM)
show user profile  herfst1
:) I third rob@dynamic.
read 664 times
8/6/2012 6:13:23 PM (last edit: 8/6/2012 6:13:23 PM)
show user profile  3joez
Turn on the lights.
That image has energy, don't waste it.
Photobucket

read 638 times
8/6/2012 9:21:18 PM (last edit: 8/6/2012 9:21:18 PM)
show user profile  advance-software
you don't create a romantic setting if you turn on the lights.

jeez - thought you were italian :P
read 634 times
8/6/2012 9:29:56 PM (last edit: 8/6/2012 9:29:56 PM)
show user profile  herfst1
By "turn on the lights," you mean make the lightbulbs bright(er)? Hope so, 'cause that's what I've done. I also displaced the bricks; excluded/included objects from light sources (though I couldn't get the napkin holders to give off a shadow for some reason); adjusted the VrayExposure and turned on Global GI. I think it looks better(ish).


And here's a different angle so I can show off my sign. Though it's a crap angle, I should have moved the camera higher.


TBH, I prefer the first renders, though maybe my monitor settings aren't correct.
read 627 times
8/6/2012 9:51:47 PM (last edit: 8/6/2012 9:54:04 PM)
show user profile  ccampbell
I prefer the first renders too. I thought it looked pretty good. was a bit dark could use more ambient light but otherwise was good. If you keep the second set of renders turn down the candles lights a bit.




$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 598 times
8/7/2012 1:54:32 AM (last edit: 8/7/2012 1:54:32 AM)
show user profile  herfst1
If anyone can help, here's my problem: The three lanterns are projecting nice shadows in my viewport but not in my render. I've had troubles with light placement, when I put the light inside the lightbulb it doesn't cast shadows or light even though the bulb is VrayLight or a glass material with full refraction. When I placed it outside the bulb I had troubles with light not projecting properly so I had to put another light above the bulb (though now I know about include/exclude lists).

So my questions are:
1. What material should be used for the lightbulb?
2. What light should I use (omni or VrayAmbient)? Though I found I have no control over far attenuation with VrayAmbient, it just acts like a global illuminator.
3. Where should the light be placed? Inside or outside the bulb.
4. Should I use RayTraced shadows or Vray shadows (if I were to use omni)?

Here's the viewport looking like how I want my render to look (with an exaggerated multiplier for demonstration purposes).



And here's the light settings + a small, crappy render (with no indirect Illumination).


read 581 times
8/7/2012 8:58:20 AM (last edit: 8/7/2012 9:08:23 AM)
 
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