Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Issue in UW after applying smoothing if skin is in stack
show user profile  asdronin
Hi all,
Im uing 3DS Max 7 (I cant afford getting other version also it feels really confortable, please understand) and I have a certain issue with a character, it has UW coordinates set and map is perfect, then I applied skin, assigned weights etc and while its not totally tweaked (it takes me a lot to paint weights) I check how it looks with meshsmooth or turbosmooth, most of times it looks good like that, but this time I found the UW coordinate of certain face god bad and offplace making a triangle look black (background of map is black) and manual fix make it look odd, surprisingly I could collapse all the stack and then directly over edit mesh apply meshsmooth and it works but I need the skin modifier of course, I think I can live without the smoothing, but I would like to know if there is a certain known fix for this kind of trouble, I stumbled to similar situation long time ago and I think I just found a workaround. Thanks for any help beforehand =).

PS Forgot to add that I tried in a friends 3DS Max 2017 and problem is the same
read 200 times
4/11/2017 11:09:27 PM (last edit: 4/11/2017 11:09:27 PM)
#Maxforums IRC
Open chat window