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Issue in UW after applying smoothing if skin is in stack
show user profile  asdronin
Hi all,
Im uing 3DS Max 7 (I cant afford getting other version also it feels really confortable, please understand) and I have a certain issue with a character, it has UW coordinates set and map is perfect, then I applied skin, assigned weights etc and while its not totally tweaked (it takes me a lot to paint weights) I check how it looks with meshsmooth or turbosmooth, most of times it looks good like that, but this time I found the UW coordinate of certain face god bad and offplace making a triangle look black (background of map is black) and manual fix make it look odd, surprisingly I could collapse all the stack and then directly over edit mesh apply meshsmooth and it works but I need the skin modifier of course, I think I can live without the smoothing, but I would like to know if there is a certain known fix for this kind of trouble, I stumbled to similar situation long time ago and I think I just found a workaround. Thanks for any help beforehand =).

PS Forgot to add that I tried in a friends 3DS Max 2017 and problem is the same
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4/11/2017 11:09:27 PM (last edit: 4/11/2017 11:09:27 PM)
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