| Isofram |
herfst1 |
Hi, someone critiqued my demo reel and said that I should not turbosmooth the wireframes and, instead, should check "isofram."
Firstly,when I applied the wireframe texture it presented it as a mesh (even though in the viewport it was all poly), maybe this was because I had imported my models into z-brush? I was forced to use turbosmooth to counteract this.
Secondly, how / where is this isofram button I need to check?
And, thirdly, will checking "isofram" present my wires as a poly?
Thank you in advance.
read 202 times 1/3/2012 9:53:51 AM (last edit: 1/3/2012 9:53:51 AM)
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Paunescudanutz |
never herd of "isofram" before, tell the guy that he is a "Fronat"
If you are reading this you are on Maxforums <---~( Daniel )~--->
read 178 times 1/3/2012 1:31:11 PM (last edit: 1/3/2012 1:31:11 PM)
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Dave |
What you're probably looking for is the "Isoline" display, found in either Turbosmooth or Meshsmooth modifiers.
read 172 times 1/3/2012 1:33:19 PM (last edit: 1/3/2012 1:33:19 PM)
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Mr_Stabby |
he probably meant isoline display which when turned on instead of displaying all wires will only display the wires originally present in the base topology, this doesn't change the model in any way its just a visual option to better see the underlying structure
read 166 times 1/3/2012 1:36:23 PM (last edit: 1/3/2012 1:36:23 PM)
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dd |
isoparms is the correct spelling of it read the reply to the question here
http://www.3dbuzz.com/vbforum/showthread.php?166075-Isoparms
 http://www.max3d.org
read 160 times 1/3/2012 1:40:51 PM (last edit: 1/3/2012 1:45:33 PM)
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herfst1 |
Thanks for all the responses. I thought I was just semi-retarded for a second there, unable to work out this isofram problem.
read 142 times 1/3/2012 2:27:02 PM (last edit: 1/3/2012 2:27:02 PM)
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