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show user profile  herfst1
Hi, someone critiqued my demo reel and said that I should not turbosmooth the wireframes and, instead, should check "isofram."

Firstly,when I applied the wireframe texture it presented it as a mesh (even though in the viewport it was all poly), maybe this was because I had imported my models into z-brush? I was forced to use turbosmooth to counteract this.

Secondly, how / where is this isofram button I need to check?

And, thirdly, will checking "isofram" present my wires as a poly?

Thank you in advance.
read 500 times
1/3/2012 9:53:51 AM (last edit: 1/3/2012 9:53:51 AM)
show user profile  Paunescudanutz
never herd of "isofram" before, tell the guy that he is a "Fronat"


<---~( Daniel )~--->

read 476 times
1/3/2012 1:31:11 PM (last edit: 1/3/2012 1:31:11 PM)
show user profile  Dave
What you're probably looking for is the "Isoline" display, found in either Turbosmooth or Meshsmooth modifiers.

"I flew over Egypt once"

read 470 times
1/3/2012 1:33:19 PM (last edit: 1/3/2012 1:33:19 PM)
show user profile  Mr_Stabby
he probably meant isoline display which when turned on instead of displaying all wires will only display the wires originally present in the base topology, this doesn't change the model in any way its just a visual option to better see the underlying structure

read 464 times
1/3/2012 1:36:23 PM (last edit: 1/3/2012 1:36:23 PM)
show user profile  dd
isoparms is the correct spelling of it
read the reply to the question here

read 458 times
1/3/2012 1:40:51 PM (last edit: 1/3/2012 1:45:33 PM)
show user profile  herfst1
Thanks for all the responses. I thought I was just semi-retarded for a second there, unable to work out this isofram problem.
read 440 times
1/3/2012 2:27:02 PM (last edit: 1/3/2012 2:27:02 PM)
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