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Is this possible in Max?
show user profile  MrMushroom
Hi, i was wondering if this sort of thing is possible to make on 3DS Max?

I have been wracking my brains trying to figure out how they got the walls to reach to audio in this way.

Could anyone give me any tips of point me in the correct direction of some good tutorials?

Many thanks in advance, MrMushroom
read 530 times
4/30/2015 1:23:42 AM (last edit: 4/30/2015 1:23:42 AM)
show user profile  Pil
In order to sync images to music it would help to get the music timing, called Beat-per-minute (BPM).

Then all you have to do is divide the frame rate of your animation with the BPM and you get a useful number to sync with.

read 496 times
4/30/2015 8:38:08 AM (last edit: 4/30/2015 8:38:08 AM)
show user profile  ijzerman
You can, you can load audio and wire stuff with the wire parameter.
I would render out various passes and hook it up with the audio in after effects, much easier and controllable. For instance the round dots, render it on a seperate track and link the opacity to a certain Hz range. Check out this tutorial for instance

Pushing buttons since "86
read 491 times
4/30/2015 8:49:07 AM (last edit: 4/30/2015 8:49:07 AM)
show user profile  Mr_Stabby
Its possible but a waste of time. Syncing audio and video and adding some flashy effects on a fixed bpm video is a piece of cake in any modern video editing program, all you'd need max for is possibly rendering the footage.

The tunnel in that particular video could be created by
1. make a 2 knot spline with first knot as fixed bezier and second as corner
2. add spline ik controls modifier
3. set the splines renderable settings to 3 point round shape (makes a prism)
4. unwrap the spline at the top of the stack
5. add a normal modifier and flip normals
6. animate one of the knots using the spline ik helpers
7. add material to the spline, the various shapes and lighting could be achieved in many ways, procedurally or otherwise (easiest is to make a giant bitmap of the entire sequence) but the general idea is to then animate the u or v position of the map
8. add a camera to the inside of the spline (now a fancy renderable bendy prism)
9. eat a bagle as it renders, preferably one that contains oatmeal.

read 474 times
4/30/2015 12:16:02 PM (last edit: 4/30/2015 12:18:14 PM)
show user profile  MrMushroom
Thanks for all the info, it is going to take me a while to figure all that out. Will hopefully have a bendy prism of awesome to show in the future!

read 466 times
4/30/2015 1:39:49 PM (last edit: 4/30/2015 1:39:49 PM)
show user profile  MrMushroom
I am still pretty confused about this whole thing and have some questions.

Does the tube and camera stay still and the visuals make it look like it is moving or is the tube really long and the camera goes through it?

What is this type of video / setup called as it would help with my research? (Audio tube? Light Tunnel?)

Would the use of state sets and after effects be a viable way to add the shapes and lighting?

Any information would be greatly appreciated, MrMushroom.
read 384 times
5/4/2015 5:09:06 PM (last edit: 5/4/2015 5:09:06 PM)
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