Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
Is Poser the way to go
show user profile  Setherial
Yo guys

I'm looking for software to help me visualize basic character poses. I usually have an idea for a pose in my head but it's still hard to get in on paper just the way I want it without the use of reference. A program that allows me to quickly pose a human figure so I can use it as a basic reference when drawing would be ideal. If it showed realistic muscle behavior it would be even better but if it doesn't that's not an issue.

Anyway, the only thing that comes to mind is Poser but I don't really have any experience using this tool. Is it the way to go or are there good/better alternatives ?


read 707 times
3/25/2009 2:29:36 AM (last edit: 3/25/2009 2:29:36 AM)
show user profile  divertom
even though its personal preference I say go for poser. I have no clue how it works still but through simple minute changes i can create the characters and poses i need to import into 3ds max for my visualisations. I stil have no clue how to import animation yet into 3ds max from poser, if you can at all. poser is a good all rounder, not too complicated and does the job for me. Anyway am sure peeps on here will give you there views and I hope that we help you make the right decision :)
read 698 times
3/25/2009 3:02:25 AM (last edit: 3/25/2009 3:02:25 AM)
show user profile  TiMoN
might try looking up MakeHuman.. last time I tried it, it also had some posing features.

Terribly boring signature.
read 688 times
3/25/2009 3:19:39 AM (last edit: 3/25/2009 3:20:44 AM)
show user profile  flyboy9999
Hi Seth,

I've used Poser several times in the past.
It's fast intuitive and you get fast results.
the interface is easy and you have zillions possibilities to pose your characters.
Go for it :)
read 678 times
3/25/2009 3:35:22 AM (last edit: 3/25/2009 3:35:22 AM)
show user profile  Dr. Jim

Use it.
It is extremely fast for posing,...and even minuscule adjustments to facial features,..etc..etc...are possible.

read 662 times
3/25/2009 4:49:03 AM (last edit: 3/25/2009 4:49:03 AM)
show user profile  TimTamFin
You should check Daz Studio also - it's free.


read 647 times
3/25/2009 5:14:07 AM (last edit: 3/25/2009 5:24:55 AM)
show user profile  TheGnome Can these models from Daz or Poser be imported into Max? Not just as reference items...but as like moveable, functional people? I have been spending quite a bit of time lately trying to rig generic manequin dummies, and these are ...much better.

read 620 times
3/25/2009 7:28:59 AM (last edit: 3/25/2009 7:28:59 AM)
show user profile  _3dioot
Unless they significantly improved poser i would strongly recommend going for makehuman instead.

Its downright awesome. First of it has true muscle simulation. In other words, no folding joints!

Not only that but you can actually increase or decrease the fat and or muscles.

I just noticed they have improved the interface so its time for me to check it again as well. I see my version is outdated.

Oh; its also free. :)

GrtZ 3dioot
read 619 times
3/25/2009 7:29:01 AM (last edit: 3/25/2009 7:29:01 AM)
show user profile  Setherial
I did check out Makehuman briefly a while back. I wonder how good the posing system is because that is my only requirement at this time. If it doesn't suffice It'll be Poser afterall. Thanks guys!!
read 614 times
3/25/2009 7:36:47 AM (last edit: 3/25/2009 7:36:47 AM)
show user profile  Dr. Jim
Exporting from Poser to MAX via .obj works fantastically.

Rigging & animating them in MAX though not so good at all.
read 588 times
3/25/2009 9:52:33 AM (last edit: 3/25/2009 9:52:33 AM)
show user profile  TheGnome
So...when you import into Max from Poser, it comes in as an object...does it lose all its interacting bits and just come in as a single item?
read 573 times
3/25/2009 11:00:24 AM (last edit: 3/25/2009 11:00:24 AM)
show user profile  Apocalypse Head
why not use Zbrush 3 and its transpose feature?

read 572 times
3/25/2009 11:01:32 AM (last edit: 3/25/2009 11:01:32 AM)
show user profile  Dejitarujin
When a Poser object is moved into MAX, it becomes one static object (or series of objects) in whatever pose you had it last. When Poser can work with .fbx, maybe that'll change.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 569 times
3/25/2009 11:11:48 AM (last edit: 3/25/2009 11:11:48 AM)
show user profile  jbrophy
Did not read.

Some great sites
-- NSFW if thay care about nudity

Jesse Brophy

Fry Monkey

read 557 times
3/25/2009 12:23:23 PM (last edit: 3/25/2009 12:23:23 PM)
show user profile  Setherial
thanks guys, and yes I might settle for Zbrush and transpose (I should get used to transpose sooner or later). I gave poser a try and it was too much of a pain to get a charater into a nice pose and makehuman (1.0 pre alpha, WTF is a pre-alpha anyway) sucked beyond measure.

thanks Jesse, one can never have enough reference material

read 521 times
3/26/2009 1:16:20 AM (last edit: 3/26/2009 1:17:05 AM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window