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is it ok for a biped to hang out the mesh a little bit on 3DS MAX?
show user profile  smerf1
having abit of trouble fitting it all inside the mesh, like a little bit of the toe and fingers are hangin out abit, is that ok?

also, what is better for rigging, Biped or bones? cant seem to find a tutorial on rigging bones!

thanx in advance
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3/3/2010 3:35:56 PM (last edit: 3/3/2010 3:35:56 PM)
show user profile  owtdor
The biped itself is not renderable so let it hang out if it needs to.

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3/3/2010 5:59:24 PM (last edit: 3/3/2010 5:59:24 PM)
show user profile  smerf1
thanx for the reply, yeah i realized that its not renderable lol

would you say bones are better for animation?

as i cant seem to get the physique of the biped right. like lets say the top of the right arm, i make the radias bigger so that when i move his arm, there isnt little bits left behing, but it just looks unreal, and if i was to move his arm down straight, i get this horrible fold or either a lump on his shoulder?

here is a picture of what i mean

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3/3/2010 8:34:02 PM (last edit: 3/3/2010 8:35:42 PM)
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