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Is it going good?
show user profile  Darius
I dont know will you guys would like to see maya works. Cause I'm just moving to maya quickly.Here I'm trying create this A-10 thunderbolt. I'm so new to maya and it took long(8 hours) to make this. Still a lot to do. But,I would like to know how is it going?

read 854 times
6/23/2015 12:16:02 AM (last edit: 6/23/2015 12:16:02 AM)
show user profile  LionDebt
Not particularly. It's a start.

You need reference photos. Lots and lots of real-world shooty-pop images that cameras done gone created.

1. The engine looks too thin.
2. The nose-cone area looks very strange.
3. The wings are far too box-like.
4. Your edge-flow and poly distribution could be a lot better.

Despite the few armaments you've added on, this "plane" has absolutely no sense of scale or detail.

read 830 times
6/23/2015 10:49:42 AM (last edit: 6/23/2015 10:49:42 AM)
show user profile  Darius
I'm following some real world photos and videos too. I'm not going to do 100% detailed as I'm going to use it in a scene to visualize. I'm trying to detail it's outer part at as much as I get time,cause it's a class project for exam. And I don't do the finishing thoroughly as I'm noob. Even I wont detail the cockpit too. At this point I'm thinking to focus on the texturing after a good finishing. Btw, I will start to model the rest after some of my exams are done. And as you said, it's a beginning, so it is. And those were looking like box because I didn't turn the smoothness on and also I will keep that engines part in my mind and will make it thicker and will follow some of your important directions too. Here is the image after applying smoothness on it:

And also thanks for all of those suggestions . Really appreciate it.
read 817 times
6/23/2015 11:56:50 AM (last edit: 6/23/2015 11:56:50 AM)
show user profile  herfst1
What you're doing incorrectly here is adding details too soon. Details should only be added when the overall shape and flow is finalised.
read 800 times
6/23/2015 1:22:39 PM (last edit: 6/23/2015 1:22:39 PM)
show user profile  Darius
Aww,I see. Thats a nice point bro.
read 782 times
6/23/2015 7:17:55 PM (last edit: 6/23/2015 7:17:55 PM)
show user profile  9krausec
Do yourself a favor, hold this project, and run some basic tutorials on modeling. Here's a start-

You're going to end up spending a lot more time doing it wrong then you will learning how to do it right from proper material. Just my two cents, bro.

- Portfolio-

read 777 times
6/23/2015 7:42:12 PM (last edit: 6/23/2015 7:42:51 PM)
show user profile  Darius
Will check that video out soon and as I have exam ahead I'm already holding. Btw,I've learned
Digital Tutors - Modeling Hard Surface Curvature in 3ds Max and Digital Tutors - Quick Start to Modeling in 3ds Max Volume 1-5 few months ago . I dont know if I'm doing a little good at least.
Thanks for help bro. :)
read 769 times
6/23/2015 8:27:07 PM (last edit: 6/23/2015 8:27:07 PM)
show user profile  ScotlandDave
I think it's just that you are at that stage of learning.. Keep going, you'll get there eventually. Don't be afraid to scrap a few projects/attempts and/or start again on something you feel isn't going well. And as has been said, check out some decent practical modelling tutorials, it's sometimes those little hidden gems in tutorials or from other experienced users that really lift the lid off of the learning process..

Website | Blog | Contact | Vimeo

read 747 times
6/23/2015 11:09:47 PM (last edit: 6/23/2015 11:09:47 PM)
show user profile  Darius
Hello pro brothers,
I just finished my scene of A-10 Thunderbolt. What you guys say? I'm noob. So, don't angry on me. Here are the link for two renders:
No Photoshop:
Using Photoshop:

One more scenes coming. One is underwater and and is A-10 thunderbolt flying scene.


Edited: Photobucket page doesn't load. :(
read 628 times
7/5/2015 11:01:28 PM (last edit: 7/5/2015 11:02:37 PM)
show user profile  herfst1
You need to invest more time into this. There a many crits but the two major ones are materials and camera angle.

Metal shines. Even if you wanted a matte finish there still will be edge wear that shines. Make it shine.

With your camera angle you have successfully hidden most of your plane's shape as it blurs into the other planes behind it. I wouldn't.
read 607 times
7/5/2015 11:51:24 PM (last edit: 7/5/2015 11:51:24 PM)
show user profile  Darius
Bro,I will invest time on it. But, the fact is it's just for exam. So, I had to create two different scenes(Underwater and environment) in a limited time.Can give me something which can inspire me.... I just want inspiration,solution,knowledge and so on. You people are too experienced for me,I know that. And I didn't hide my planes shape intentionally.I just wanted a better view and rule of third... (Seeking more+more+.......+nmore knowledge always)
Thanks for those corrections :D
read 604 times
7/6/2015 12:13:36 AM (last edit: 7/6/2015 12:16:58 AM)
show user profile  herfst1
Alright, here's a semi finished model (still need to unwrap and render properly) that's pretty similar to what you're doing for inspiration.

read 598 times
7/6/2015 12:25:07 AM (last edit: 7/6/2015 12:25:07 AM)
show user profile  Darius
Ohh,I can't totally finish a project. Because, always those ******* exams,quiz. But,at the end of the day. I need good portfolios. Really, need to work like a b***h.

Edit: Even 1.5 month ago, I had to start maya. Because whole CG world is running on specially on maya and so my institute...

Last But,not least... nice work BRO !!! And thanks for sharing it !!! Really appreciate it....
read 595 times
7/6/2015 12:30:52 AM (last edit: 7/6/2015 1:48:16 AM)
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