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is gpu rendering got any better yet?
show user profile  debodeebs
hey, been awhile :) has gpu based rendering got any better? by better i mean by using the gpu to render final production. i was thinking of getting a gtx 1080 but now ive heard of the i7 6950x would i be better putting my budget towards that?

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6/2/2016 12:10:10 AM (last edit: 6/2/2016 12:10:10 AM)
show user profile  3Ddeath
Don't think its bad, the game industry seems to really benefit from it the most.

As for VFX and animation industry that are helping to drive the render market don't really seem to care for it, perhaps its easier to get a render farm that is CPU based than one that is GPU Based.

I honestly thought that by now we'd be using GPU based renders a lot more.... but I don't see it happening anytime soon

Portfolio Site
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6/2/2016 10:48:37 PM (last edit: 6/2/2016 10:48:37 PM)
show user profile  Undersky
I've been using the GPU renderer Redshift for the last two years in production. It really is a game changer. Adding real raytraced motion blur? +5 seconds a frame. I've even started rendering with DOF. And it cleans up rough reflections with ease. It's still not 100% feature complete, but it's getting there. In the latest builds they added OpenVDB support, and while I haven't had a change to try it yet, I hear it's really fast.

The demo for 3ds Max is a bit old, though. It doesn't have the new material and lacks a couple of features, but you can still get a sense of the speed you'll get.

And it's getting used in bigger studios more and more. The latest Overwatch animations from Blizzards, for example, are all Redshift (except for smoke and explosions, since they didn't support that at the moment).
Demo reel, 2010
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6/3/2016 11:47:45 AM (last edit: 6/3/2016 11:47:45 AM)
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