Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

is gpu rendering got any better yet?
show user profile  debodeebs
hey, been awhile :) has gpu based rendering got any better? by better i mean by using the gpu to render final production. i was thinking of getting a gtx 1080 but now ive heard of the i7 6950x would i be better putting my budget towards that?

cheers
read 505 times
6/2/2016 12:10:10 AM (last edit: 6/2/2016 12:10:10 AM)
show user profile  3Ddeath
Don't think its bad, the game industry seems to really benefit from it the most.

As for VFX and animation industry that are helping to drive the render market don't really seem to care for it, perhaps its easier to get a render farm that is CPU based than one that is GPU Based.

I honestly thought that by now we'd be using GPU based renders a lot more.... but I don't see it happening anytime soon


Portfolio Site
read 475 times
6/2/2016 10:48:37 PM (last edit: 6/2/2016 10:48:37 PM)
show user profile  Undersky
I've been using the GPU renderer Redshift for the last two years in production. It really is a game changer. Adding real raytraced motion blur? +5 seconds a frame. I've even started rendering with DOF. And it cleans up rough reflections with ease. It's still not 100% feature complete, but it's getting there. In the latest builds they added OpenVDB support, and while I haven't had a change to try it yet, I hear it's really fast.

The demo for 3ds Max is a bit old, though. It doesn't have the new material and lacks a couple of features, but you can still get a sense of the speed you'll get.

And it's getting used in bigger studios more and more. The latest Overwatch animations from Blizzards, for example, are all Redshift (except for smoke and explosions, since they didn't support that at the moment).

https://www.redshift3d.com/demo


Fjant.se
Demo reel, 2010
read 453 times
6/3/2016 11:47:45 AM (last edit: 6/3/2016 11:47:45 AM)
show user profile  simon3dking
I think a big YES, not only the professional render farms, but also the personal 3d artists, more and more people are using the GPU for rendering now, it is a good way to speed up the rendering process.




------------------------------------------------
Fox Render farm: Get $20 free credits now.
read 179 times
11/14/2016 4:47:27 AM (last edit: 11/14/2016 4:47:27 AM)
show user profile  Nik Clark
Stop bumping old threads just to promote your site.


Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 172 times
11/14/2016 6:30:43 AM (last edit: 11/14/2016 6:30:43 AM)
show user profile  HANZZ
I can't believe that GPU rendering hasn't been fully embraced by 3d program companies. It's like having a rocket ship to get around town, rather than a standard car. They are orders of magnitude faster than a CPU at 3d functions across the board, and I'm glad to hear about this 'redshift'. I'll certainly be looking into that if I can ever get back into a production environment with games or anything demanding.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 119 times
11/15/2016 4:22:13 PM (last edit: 11/15/2016 4:23:09 PM)
show user profile  Nik Clark
Blender has fully embraced it. It is glorious.




Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 107 times
11/15/2016 8:42:25 PM (last edit: 11/15/2016 10:46:26 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org