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Irregular Pattern Floor Texture?
show user profile  lacomir
Hello, how would I go about creating an irregular pattern on the floor? I want to avoid creating the whole thing as one JPEG. Also, I will be using Vray + 2014 Max. Thanks!

read 543 times
1/24/2015 6:15:35 PM (last edit: 1/24/2015 6:16:32 PM)
show user profile  jpedleham
I think CG Source's floor generator plugin has a random generate option. Also their multitexture map plugin allows you to load in a single map and it will adjust the hue and brightness etc so it appears to have variation.

Give it a try :)

read 527 times
1/24/2015 10:35:11 PM (last edit: 1/24/2015 10:35:11 PM)
show user profile  luxxeon
If you are using 3dsmax 2010 or higher, there is a feature in the Graphite modeling ribbon called "generate topology". You can find it directly under the Polygon Modeling rollout.

The Generate Topology feature has a list of patterns you can choose from, and at least one of them represent that kind of pattern very closely.

Create a plane with a good density of subdivisions, then add an Edit Poly modifier, and go to the Generate Topology panel. Try using the "Fours" patter, or perhaps the "Floors 2" or Tiles 2" pattern. Try different levels of subdivision, and then apply the pattern filters to see if you can get anything close. ONce you have something which satisfies you, simply bevel the edges slightly, or inset and extrude the faces of the newly generated pattern on the plane, and you should have a nice patterned floor to work with.

You can assign random ID's to the new faces of the pattern, which can be given different shades of the same texture. Just create slightly different hues of a texture in photoshop and assign to the ID's of the floor.

My Youtube Video Tutorials:
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1/26/2015 9:27:58 AM (last edit: 1/26/2015 9:30:13 AM)
show user profile  lacomir
Thanks to both of you! I will try it out now.
read 400 times
2/19/2015 11:47:14 PM (last edit: 2/19/2015 11:47:14 PM)
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