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Invisible polygons??
show user profile  Tomislav0309
I created some street light for my project.

This is still high poly model, but I have tested this model, and have some strange problem.

When I look top of my model, I see every polygon, every face of model.

But when I look inner part of my model where is bulb - it is invisible!
In engine and in rendering in max.

So I see that in unwrap I can not select that polygons, and that is why is invisible - that part of model don't have unrwrap uv.

But I cant select this part in unwraping, it just selects outer polygons of this model.



read 471 times
7/8/2015 10:52:39 AM (last edit: 7/8/2015 10:52:39 AM)
show user profile  digs
make sure the backface cull checkbox is disabled in object properties (for viewport rendering), in render settings make sure force 2-sided is enabled
read 454 times
7/8/2015 5:38:38 PM (last edit: 7/8/2015 5:41:00 PM)
show user profile  Tomislav0309
ok, i will try, but why I cant select those iner polygons in unwrap uv's?

Maybe is this solved for 3ds max, but what for export options for my engine?

That polygons dont have unwrap, but outer part of polygon have unwrap....

Here is example: green have unwrap uv, red dont have and I cant select itd.

read 436 times
7/9/2015 9:03:25 AM (last edit: 7/9/2015 9:03:25 AM)
show user profile  Dave
Do they even exist? Make sure you've got Backface Cull enabled on the object (right click object > properties) to see whether or not you're actually looking at a 2-sided mesh.

If you're exporting this out (into substance designer?) you'd either want to use a 2-sided material in SD, or just create actual geometry in Max.

To me, it looks like the "inside" geometry doesn't exist.

"I flew over Egypt once"

read 426 times
7/9/2015 3:01:26 PM (last edit: 7/9/2015 3:01:26 PM)
show user profile  Tomislav0309
it exists, because I used extrude modifier to make this polygons to have some tickness.

I will try today this what you say.
read 395 times
7/13/2015 9:36:37 AM (last edit: 7/13/2015 9:36:37 AM)
show user profile  Tomislav0309
Oh yes, polygons didn't exist, because I working without glassed :D

I created polygons,and enabled "2 sided material" in my engine, and now everything works.
read 365 times
7/15/2015 7:04:27 AM (last edit: 7/15/2015 7:04:27 AM)
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