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|Interchangeable clothing methodology for game characters.|
I really hope someone can shed some light on this. This is my LAST obstacle.
A humanoid for game character will be comprised of 4 skinned pieces.
Now let's say I want to model armor and the user wants to equip one piece at a time.
User puts on a vest and that is the only thing worn on the upperbody.
User puts on a bracer and that is the only thing worn on the upperbody.
user puts on a bracer and a vest and these two items are the only items on the upperbody
user puts on a bracer and a vest and some gloves and these three items are on the upperbody.
user puts on gloves and bracer and these two items are the only items on the upperbody.
What is the easiest way to model all these different combination's of armor pieces while maintaining a rigged character? There must be some kind of methodology I can follow. Someone please help! Notice how many different combination's of armor can make up the upperbody.
Is there an article or something somewhere I can read about this topic?
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1/14/2009 11:48:46 PM (last edit: 1/14/2009 11:52:38 PM)