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show user profile  reeves1984
Hey guys I swear I've seen this before, but do you know how/if you can set something so when a user opens a scene a scene information box popups to tell them some info/warning like 'don't screw up this scene please'

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 403 times
2/10/2012 12:43:30 PM (last edit: 2/10/2012 12:43:30 PM)
show user profile  Nik Clark

Here you go mate.

read 399 times
2/10/2012 12:52:58 PM (last edit: 2/10/2012 12:52:58 PM)
show user profile  Nik Clark
Hang on a minute and I'll give you the version that doesn't have my stupid installer on it.

read 398 times
2/10/2012 12:53:35 PM (last edit: 2/10/2012 12:53:35 PM)
show user profile  reeves1984
heh I feel bad now, not knowing it was yours :) - I thought it was something you could do natively though.

How does it work though out of interest? It nests something in the scene?

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 395 times
2/10/2012 12:56:00 PM (last edit: 2/10/2012 12:56:00 PM)
show user profile  Nik Clark
It adds a callback, which is set to run when the scene is loaded.

I haven't used it for many years. The code could probably use a revamp, but at least it works. There may well be a native version of this these days, not sure.

Code below!
message_title = "Message Title"
message_body = "Message Body"

-- Main program, don't change anything below this line.

rollout controls "controls"
group "buttons"
button make_note "add note" across:3
button del_note "delete note"
label _1 ""
Edittext pop_title "Popup Title" text:message_title
Edittext pop_body text:message_body

fn remove_note =
callbacks.removeScripts #filePostOpen id:#onload_message

fn add_note = (
clbckExecSTR = "messageBox \""+ message_body + "\" title:\"" + message_title + "\""
callbacks.addScript #filePostOpen clbckExecSTR id:#onload_message persistent:true

on del_note pressed do remove_note()
on make_note pressed do add_note()
on display_note pressed do show_note()

on pop_title entered text do (
message_title = pop_title.text as string

on pop_body entered text do (
print "body"
message_body = pop_body.text as string

if Floaterload_notice != undefined do
(closerolloutfloater Floaterload_notice)
Floaterload_notice = newRolloutFloater "File Load notice" 300 184
addRollout controls Floaterload_notice

read 393 times
2/10/2012 12:57:51 PM (last edit: 2/10/2012 1:00:19 PM)
show user profile  Dave
Max can do this natively, but I can't for the life of me remember where it's accessed.

Oh, just had a look in the Customise User Interface, and there's an action called "Add a Pop-up Note".

"I flew over Egypt once"

read 382 times
2/10/2012 1:14:44 PM (last edit: 2/10/2012 1:16:07 PM)
show user profile  reeves1984
In customise user interface? that sounds like a weird place, I'll have a look though thats awesomeo as I thought there was a way

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 376 times
2/10/2012 1:22:36 PM (last edit: 2/10/2012 1:22:36 PM)
show user profile  Nik Clark
I just checked the code of the Autodesk one, and it's similar to mine.

Use the built-in one. It's probably been tested more than mine!

read 374 times
2/10/2012 1:23:15 PM (last edit: 2/10/2012 1:32:04 PM)
show user profile  reeves1984
They stole it, there, I said it.

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 370 times
2/10/2012 1:29:48 PM (last edit: 2/10/2012 1:29:48 PM)
show user profile  Nik Clark
Well, I didn't want to suggest that myself.... ;o)

He he.

read 368 times
2/10/2012 1:31:46 PM (last edit: 2/10/2012 1:31:46 PM)
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