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Re importing Edited UVs into mudbox?
show user profile  lezley1986
I have taken a model of a butchers knife into mudbox, sculpted all my details and painted textures etc. Noticed a problem on the edge of the knife due to the uvs being very close together on this particular edge.
Is there anyway I can edit the Uv map in max and re import back to mudbox without affecting all the work iv done?
Many Thanks
read 2319 times
1/7/2012 12:42:41 PM (last edit: 1/7/2012 12:42:41 PM)
show user profile  mrgrotey
like so... (assuming the model hasn't changed since the original sculpt)

Unable to display content. Adobe Flash is required.


read 2313 times
1/7/2012 1:32:09 PM (last edit: 1/7/2012 1:32:09 PM)
show user profile  lezley1986
Life saver! appreciate the reply and the video!
Thanks again!
read 2310 times
1/7/2012 1:46:26 PM (last edit: 1/7/2012 1:46:26 PM)
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