Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

what is the way to illuminate a mesh as a light in mental ray.
show user profile  khanjak
what is the way to illuminate a mesh as a light in mental ray.
i want to make neon light in max 9. but it should be look like as vray light material.

I have read a tutorial for this few month ago but i forget the technique.
i remember in tutorial he used architectural material. but technique??????

pls guide me.
read 583 times
1/31/2009 7:25:13 AM (last edit: 1/31/2009 7:25:13 AM)
show user profile  dd


http://www.renderpimp.com





read 574 times
1/31/2009 7:37:06 AM (last edit: 1/31/2009 7:37:06 AM)
show user profile  khanjak
Thak u dear dd.
read 571 times
1/31/2009 7:40:14 AM (last edit: 1/31/2009 7:40:14 AM)
show user profile  khanjak
in tutorial he simply set values in material editor and then render.
but dd he didnt use globel illumination.
read 568 times
1/31/2009 7:42:48 AM (last edit: 1/31/2009 7:42:48 AM)
show user profile  dd
i dont think it will work without GI unless u cheat with the lights around it thus faking the neon light

http://www.renderpimp.com





read 566 times
1/31/2009 7:43:50 AM (last edit: 1/31/2009 7:43:50 AM)
show user profile  khanjak
but friend he used architectural material and it worked as it is like u hve send me as reference.
read 562 times
1/31/2009 7:47:19 AM (last edit: 1/31/2009 7:47:19 AM)
show user profile  dd
well u will have to sit here and wait for someone that uses archi materials :)
also while waiting do a search as i am sure someone last week as the same question

http://www.renderpimp.com





read 559 times
1/31/2009 7:49:00 AM (last edit: 1/31/2009 7:49:00 AM)
show user profile  Nik Clark
To make a mesh generate light in MR using A&D (Arch & Design) material without using GI:

1) Turn on FG, (GI photons not needed for this) in the MR Render rollout.

2) In the A&D material, in the Self Illumination (glow) rollout, tick Self Illumination. Stick a Glow (lume) map in the Filter color slot. Change the Glow color to the color of light you want produced, adjust the brightness as needed.

3) In the A&D material, in the Self Illumination (glow) rollout, tick "Illuminates the Scene (when using FG)".

Hope this helps. It's the easiest way to make a neon sign. You might also use the output shader (glare) shader in the camera effects rollout if you are up close and using bright neon lights.

/z





read 518 times
1/31/2009 11:42:59 AM (last edit: 1/31/2009 11:48:08 AM)
show user profile  Error404
>> i dont think it will work without GI unless u cheat with the lights around it thus faking the neon light

vray will have a fix for this pretty soon, geometry lights ;-)

www.DanielBuck.net - www.DNSFail.com

read 493 times
1/31/2009 1:04:41 PM (last edit: 1/31/2009 1:05:28 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org