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IGES
show user profile  zeefusion
When ever i import IGES files into Max they come in blank, no data imports. Do I need an extra plugin to import them? Seems strange that they are in the import options if it doesn't work straight off the bat :/
read 546 times
12/20/2011 4:23:30 PM (last edit: 12/20/2011 4:23:30 PM)
show user profile  S. Silard
Maybe IGES is for something another .

Found that site on net :http://www.okino.com/conv/imp_iges.htm
There is a plugin also .

Congrats, you found my signature.

read 536 times
12/20/2011 4:39:28 PM (last edit: 12/20/2011 4:39:28 PM)
show user profile  TiMoN
Old tip.. If you have access to Rhino, import the Iges in Rhino, and then Export as Max-Iges.
Its still Iges format, but very Max friendly.

Cant remember if there is a trial version of Rhino these days.

Terribly boring signature.
read 526 times
12/20/2011 5:03:29 PM (last edit: 12/20/2011 5:03:29 PM)
show user profile  zeefusion
Yeah I have done that before. Looking for a more solid (free solution though) Need to get files from Creo (Pro-E) to 3ds Max on a regular basis.
read 523 times
12/20/2011 5:05:29 PM (last edit: 12/20/2011 5:05:29 PM)
show user profile  IBENEZ21
pro-e should export SAT files... This is a very nice alternative to iges.
Photobucket

http://www.thunderhead3d.com

read 514 times
12/20/2011 9:40:15 PM (last edit: 12/20/2011 9:40:15 PM)
show user profile  zeefusion
do they go straight into Max? I have been playing with IGES and they come in as NURBS, which is annoying.
read 512 times
12/20/2011 9:48:52 PM (last edit: 12/20/2011 9:48:52 PM)
show user profile  IBENEZ21
They come in as body objects (similar to importing Inventor files), which is nice in some instances. I usually put an edit poly modifier on top of it to help with selecting. body objects are hard to select.
Photobucket

http://www.thunderhead3d.com

read 508 times
12/20/2011 10:18:37 PM (last edit: 12/20/2011 10:18:37 PM)
show user profile  Bolteon
STL ftw.



you'll end up tessellating at some point anyway.

-Marko Mandaric



read 501 times
12/21/2011 4:54:24 AM (last edit: 12/21/2011 4:54:24 AM)
show user profile  zeefusion
Thanks for the help I will try those out :)
read 483 times
12/21/2011 11:29:51 AM (last edit: 12/21/2011 11:29:51 AM)
show user profile  ScotlandDave
Probably COMPLETELY irrelevant, but i`ve just read about this:

http://area.autodesk.com/blogs/maxstation/n9_importing_inventor_models_in_3ds_max

Pretty smooth way to go between Inventor and Max ( 2011 )..



Website | Blog | Contact | Vimeo

read 476 times
12/21/2011 1:56:31 PM (last edit: 12/21/2011 1:56:42 PM)
show user profile  zeefusion
Yeah we used to use Inventor so if Max and Inventor were installed on the same PC you could just import them. Now we have moved over to Creo, we are looking for a solution that is much the same. Programs like PolyTrans just add an extra process we don't want.
read 467 times
12/21/2011 2:41:21 PM (last edit: 12/21/2011 2:41:21 PM)
show user profile  rendermen
I have better luck with sat files.
read 461 times
12/21/2011 2:55:09 PM (last edit: 12/21/2011 2:55:09 PM)
show user profile  ScotlandDave
With the method i linked to ( max 2011 ) inventor doesn`t have to be installed on the same machine the objects etc can just be packaged out zipped up and sent to the artist which is nice :)



Website | Blog | Contact | Vimeo

read 449 times
12/21/2011 6:02:25 PM (last edit: 12/21/2011 6:02:25 PM)
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