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Ibenez's head thread
show user profile  IBENEZ21
Hey guys,

I've decided to have a real go at doing some head modelling. My end goal is to use this as a base mesh, import into mudbox to do additional sculpting/painting, then add hair in 3ds.

Hopefully by the time I am done, I will have a render that I am proud of.

Below are the base mesh images. Any crits, especially on the topology will be very appriciated.

Thanks for the feedback
Photobucket

http://www.thunderhead3d.com

read 690 times
12/4/2011 7:15:41 PM (last edit: 12/4/2011 7:15:41 PM)
show user profile  K-tonne
you might have some problems smoothing the point under the nostril that has many edges going from it- there are other poles of course but the reason i mentioned it is you could get rid of a couple of the edges quite easily- especially if you open the mouth
ears might be a little far back on the head- can't really tell from that angle- they're certainly too low- top of the ear lines up to the eyebrow line and the bottom lines upto the tip of the nose generally
bit of a 'surprised' look right now- the eyebrow region is a little high
corners of the mouth could be deeper into the face
sometimes helps to have teeth aswell as eyes to model around- the curve of the teeth denotes what the mouth and surrounding areas do
the line between the lips (where the two lips meet) should be a flattened M shape- the top lip is missing some features and shaping- just round off the bottom lip and pull the middle of the top lip down slightly
the shape of the head doesn't seem high enough, i don't like the jawline blending into the neck at the jowel area- prefer to see a suggestion of the sternomastoid
as it stands you could make this into a male or a female having keys from both but it's neither for definate
personally i'd have an edgeloop following the nasolabial fold- helps a great deal to visualise the face as a series of areas which is very related to planes of the face
all pretty minor tweaks, i like the way you modelled for meshsmooth

Website and Portfolio

read 677 times
12/4/2011 7:41:25 PM (last edit: 12/4/2011 7:41:25 PM)
show user profile  herfst1
nasolabial fold??? What is this?
read 657 times
12/4/2011 10:19:33 PM (last edit: 12/4/2011 10:19:33 PM)
show user profile  IBENEZ21
Thanks K-tonne! Great crits. I have decided to take some better reference photos of my test subject (wife)... and do some research on anatomy, so I can fully understand what you are talking about :)
Photobucket

http://www.thunderhead3d.com

read 646 times
12/4/2011 11:10:19 PM (last edit: 12/4/2011 11:10:19 PM)
show user profile  beezy
Lookin good, I'm not sure there are too many edges on your nose, I think you have the topo on the nose looking good (as compared to correct reference I've seen), but do some deforming/animating maybe to test it.

The ears might be a little low, and make the forehead maybe a bit bigger or more of a "plane". k-tonne has a point about the nasolabial fold, a very precise term for smile lines, you could bring those out maybe. You probably use graphite tools/poly boost, I like the push/pull tool a lot. Also if you apply a material with some self-illumination or even render it with the SSS skin, you can see details easier. Hope that helps, good luck



read 636 times
12/4/2011 11:45:43 PM (last edit: 12/4/2011 11:45:43 PM)
show user profile  IBENEZ21
Okay,

I think I have made some progress. Added a few more loops than what I originally wanted, but got quite a bit more detail and I like the way it flows better. Let me know what you think!

Beezy, thanks for the comments. I have added more detail to the nasolabial fold, which seemed to have helped a lot.
Photobucket

http://www.thunderhead3d.com

read 615 times
12/5/2011 5:17:28 AM (last edit: 12/5/2011 5:17:28 AM)
show user profile  beezy
whoa, looks like you have pretty wife, lucky you. I like the new proportions, looks more feminine now. Not sure what the ears look like, but I'd say throw the skin texture on it to see if you can notice any other minor issues. Good job!


read 606 times
12/5/2011 6:50:24 AM (last edit: 12/5/2011 6:50:24 AM)
show user profile  IBENEZ21
Beezy: Thanks! Its amazing what good reference images can do. The ears need a lot of work... They will be on my to-do list once I get back to it later today.
Photobucket

http://www.thunderhead3d.com

read 581 times
12/5/2011 3:33:48 PM (last edit: 12/5/2011 3:33:48 PM)
show user profile  IBENEZ21
Here is an update. I've done my first uvw unwrap with some pretty decent success.
Started learning some mudbox skills as well... painting anyway.

And here is what it looks like in mudbox.

Are there any tricks to getting the 3ds max result to look like the mudbox result?
Photobucket

http://www.thunderhead3d.com

read 526 times
12/8/2011 6:03:58 AM (last edit: 12/8/2011 6:16:47 AM)
show user profile  K-tonne
http://mudboxhub.com/ReLight
works with max 2010 and 2011

mudwalker by Wayne Robson
might be what you need

ears need some work putting into them, and i think the brow line- the top of the eye socket needs more shaping- have a look at female skulls in that area- there's very little skin thicknes, muscle bulge or fat so it should show you some interesting things you could do there

Website and Portfolio

read 521 times
12/8/2011 6:34:38 AM (last edit: 12/8/2011 6:34:38 AM)
show user profile  IBENEZ21
Thanks K-tonne, I'll be redoing the ears... probably following MDB's tutorial.

I'll need to do some actual sculpting too, but I've been putting it off cause I don't know what I am doing :)
Photobucket

http://www.thunderhead3d.com

read 497 times
12/8/2011 3:27:46 PM (last edit: 12/8/2011 3:27:46 PM)
show user profile  IBENEZ21
Update. Figuring out Hair and fur... also reworked the textures a bit.
Photobucket

http://www.thunderhead3d.com

read 454 times
12/11/2011 9:04:24 AM (last edit: 12/11/2011 9:04:24 AM)
show user profile  beezy
Lookin good man, I'm about to add hair to my Nikola Tesla model, can't wait


read 430 times
12/12/2011 10:55:54 PM (last edit: 12/12/2011 10:55:54 PM)
show user profile  IBENEZ21
Here is the latest update... just doing some fidlding around with she specular and some hair updates
Photobucket

http://www.thunderhead3d.com

read 394 times
12/17/2011 6:43:58 AM (last edit: 12/17/2011 6:43:58 AM)
show user profile  Mr_Stabby
the eyes are a bit odd. the inner eye corner is pretty much suspended between higherst point of the eyeball and nose ridge with soft tissue reaching back towards lowest point. if you look at your eye corner in the mirror you'll notice there is quite an elevation gap (looking at your wires you're missing that part completely).

other then that the lips could use an extra edge loop to give them at least some kind of volume

read 387 times
12/17/2011 11:45:34 AM (last edit: 12/17/2011 11:45:34 AM)
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