Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

I want to make my life easier
show user profile  LOL500
1) how do I turn an mesh into a collision object so no other mesh can intersect with it.

2) I want to make a road, I want the spline I draw to turn into something with width, how do I do that?

3) While you're looking at this, can you link me to some videos about normal and displacement maps?

read 477 times
7/20/2012 1:46:46 PM (last edit: 7/20/2012 1:46:46 PM)
show user profile  horizon
1) In viewports? I don't think you can. As for reactor simulations, look it up in the help files

2) Look up loft in the help files. You basically make your line and another line for the shape that will follow the first one.

3) Not a video but seems like a good explanation:

read 456 times
7/20/2012 4:01:10 PM (last edit: 7/20/2012 4:01:10 PM)
show user profile  LOL500
Thanks horizon

1) Not simulations just in viewport, I figure this could help in positioning things.
read 417 times
7/21/2012 9:54:18 AM (last edit: 7/21/2012 9:54:18 AM)
show user profile  khamski
I bet PhysX thing can easily be used to create viewport mode like this.
In future i mean.

Only question is for what?
Whats your goal? What do you want to position?

read 406 times
7/21/2012 10:51:50 AM (last edit: 7/21/2012 10:51:50 AM)
show user profile  Black Mariah
2) The lofting process sometimes doesn't work as well as is needed. Another option is to create a spline in the shape that's needed, then create a plane the length of the road to be modeled. Use bend and twist modifiers to shape the road from there. It's a pain in the ass, but much more accurate.

I think it was Socrates who said... "I drank what?"

read 385 times
7/21/2012 6:12:26 PM (last edit: 7/21/2012 6:12:26 PM)
show user profile  kiko
2) Been modelling lots of roads recently and found that the easiest way to do it is with the sweep modifier, this tutorial might help:


-- David --
read 372 times
7/21/2012 6:47:59 PM (last edit: 7/21/2012 6:47:59 PM)
#Maxforums IRC
Open chat window