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I'm using max and I'm going to ask questions
show user profile  reeves1984
Hello, I'm using max, it's like 2001 over here! I might even do a render which is all blue and use the Uffizi probe for everything.

Anyway there are some things that are new to me in this charming little app. So here is question one. What are containers?
This comes with a sidenote, and it is, I hate groups and they are messy in max and would never use or recommend using them - are containers better/the same/unrelated?



--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 419 times
10/13/2011 12:44:17 PM (last edit: 10/13/2011 12:44:17 PM)
show user profile  advance-software
containers are like external references but more confused and complicated.

use scene xrefs instead unless you have some particular need for containers.

it's like having a scene in a scene or something but weird and confusing with annoying intermediate files linking one to 'tother. I spoke directly to autodesk about them & still couldn't see the point.

I've never understood the problem with groups - it's just a way of managing the hierarchy, isn't it ?
read 414 times
10/13/2011 12:47:07 PM (last edit: 10/13/2011 12:48:39 PM)
show user profile  Nik Clark
Personally, I stick to groups and layers.



read 408 times
10/13/2011 12:57:12 PM (last edit: 10/13/2011 12:57:12 PM)
show user profile  reeves1984
Hmm well okay I'll look them up a bit in the help to see if theyre handy - I didn't use x-refs back in the day so know little about them.
I saw recently maya has an interesting reference control where you can reference in any file, maya file, obj, whatever. XSI's is limited to it's own 'models'

Well my problem with groups, like other things in max is, sure its kinda hierarchy, but not completely, it would be nice if things were tied together more.. (XSI brain here)
Groups inside groups, sometimes its not clear things ARE in groups if they were open. Object properties on a group filter down, but you can go into a group, change one object and kinda break that override...

I like using layers as they're a clear way to organise things I think. But it's still far from perfect.

Anyway ignore my ranting, I'm more interested in peoples workflow - think I'm going to use RPManager for passes..

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 384 times
10/13/2011 3:03:24 PM (last edit: 10/13/2011 3:03:24 PM)
show user profile  Mr_Stabby
layers should provide all you need, now if AD could spend just 30 minutes in making the layer folder structure tangible to rest of the system we'd have something awesome but instead AD is busy making max slower :)

read 376 times
10/13/2011 3:08:20 PM (last edit: 10/13/2011 3:08:20 PM)
show user profile  advance-software
use scene xref rather than object xref in max or weird things can happen because it (object xref) directly references bits of the hierarchy so new stuff is ignored & it whines about anything you remove.

fyi: c4d can also directly externally reference content in imported formats.
read 373 times
10/13/2011 3:09:46 PM (last edit: 10/13/2011 3:25:49 PM)
show user profile  reeves1984
There's too many ways to do the same thing in this, now if I look at RPManger it wants to use named selections... WHICH I think are good, but a pain to access.

Layers/named selections/groups could all be in one... oh well

Edit:
Yeah also sorry, do many people us RPManger? or Scene States? How do people organise where they save their renders? Do you use the projects?

:) I'm almost tempted to try and write some plugins/scripts (for the greater good!)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 361 times
10/13/2011 3:27:57 PM (last edit: 10/13/2011 3:34:06 PM)
show user profile  advance-software
no - groups associate things together in a hierarchy.

layers associate things together independent of hierarchy.

I've never used layers in max so pls someone correct me if I have this wrong. that's how they usually work.
read 349 times
10/13/2011 3:54:23 PM (last edit: 10/13/2011 3:54:23 PM)
show user profile  reeves1984
No I know thats how they work, in theory, but they could work much better. Layers for instance arent actually layers are they, they don't LAYER like photoshop, they are really like groups or selections..

And you already have groups, and named selections ;)

thats the issue

Oh also Im just looking at maxscript too (thanks to Dub's threads on here to begin with) it's easy to get into woo

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 335 times
10/13/2011 4:36:03 PM (last edit: 10/13/2011 4:36:03 PM)
show user profile  reeves1984
Still would be interested in how people structure their renders etc. If I know I may be able to make useful things :)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 312 times
10/14/2011 11:45:32 AM (last edit: 10/14/2011 11:45:32 AM)
show user profile  advance-software
totally ot - why are you moving from xsi to max ? thought soft was better.

read 301 times
10/14/2011 12:51:34 PM (last edit: 10/14/2011 1:19:23 PM)
show user profile  reeves1984
Working somewhere where they use it

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 277 times
10/14/2011 1:54:34 PM (last edit: 10/14/2011 1:54:34 PM)
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