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I'm baaaaack (Ratbaggy)
show user profile  Blergmer
What up nerds!?!

Long time, no max...but I'm getting back into the 3d world, who knows if old folk are still around...the forums are still as ugly (but functional) as always.

ZOOM!

Initial question was a bout building up an etching style shader/material...quick search got me started, so who knows if I'll have more Q's
read 937 times
9/14/2011 7:37:44 AM (last edit: 9/14/2011 7:37:44 AM)
show user profile  Sir_Manfred
Well well well... look who comes crawling back.

Welcome back, Ratbaggy!



Visit my Portfolio
http://www.Freds3D.com

read 933 times
9/14/2011 8:16:10 AM (last edit: 9/14/2011 8:16:10 AM)
show user profile  dd
wb mate


http://www.renderpimp.com





read 914 times
9/14/2011 9:45:58 AM (last edit: 9/14/2011 9:45:58 AM)
show user profile  reeves1984
hi

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 894 times
9/14/2011 1:30:36 PM (last edit: 9/14/2011 1:30:36 PM)
show user profile  Blergmer
hehe. totally. take me back pleeeeaaase.

howdy! what's been happening? anything really exciting?

ok, so I've been playing (now in 3ds 2012) and been trying to get a convincing (and as procedural as possible woodblock print texture going. So far I can get close, but I'm wondering how I can push it further (see second + third images - apparently created with MR in Maya...possibly with shaders?).

I can get it kinda close, but guessing there must be a way I can scale/taper the lines based on towards/away.

1 -
2 -
3 -

Any help appreciated.

Zing!
read 861 times
9/15/2011 12:35:52 AM (last edit: 9/15/2011 12:38:16 AM)
show user profile  Blergmer
bumpity bump for a new week.
read 817 times
9/19/2011 2:53:21 AM (last edit: 9/19/2011 2:53:21 AM)
show user profile  Davious
well can't help you with your question, but the 2nd image is great for a woodcut style.
wtf is hypershade?

" Difficult, yes. Impossible , no..."
read 790 times
9/19/2011 11:42:39 PM (last edit: 9/19/2011 11:42:39 PM)
show user profile  Blergmer
I think it's a Maya (or Mental Ray) shader builder...but I'm not sure.
read 779 times
9/20/2011 2:50:17 AM (last edit: 9/20/2011 2:50:17 AM)
show user profile  toldaddy
Hypershade = Material Editor in maya.

If you're in max that graph helps you very little.



read 775 times
9/20/2011 3:21:30 AM (last edit: 9/20/2011 3:21:30 AM)
show user profile  Conscience
Yo Ratty!
read 755 times
9/20/2011 6:47:53 PM (last edit: 9/20/2011 6:47:53 PM)
show user profile  Dr. Jim
Heya!

And not sure how much it may or may not help.....but checkout the Berconi Maps.....they have some good procedural stuff in there (free).
read 740 times
9/20/2011 8:30:32 PM (last edit: 9/20/2011 8:30:32 PM)
show user profile  Blergmer
hmm, interesting...but no help.
read 717 times
9/22/2011 7:57:55 AM (last edit: 9/22/2011 7:57:55 AM)
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