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I desperately need help!
show user profile  northstardesign
Hi everyone, I'm new to these forums, and I was wondering if anyone could provide me with a little help if possible. Here's my problem:

I'm trying to assign color to a road I'm modelling in 3DS Max, but when I assign the color, it doesn't show up in a test render. For example, I go into the material editor, and assign different portions of the road different colors (white for the paint lines, grey for the sidewalk, dark grey for the road itself, etc). When I render it though, the entire thing either: a) shows up as the color of the paint lines, or b) is invisible.

When I open up the material editor, all of the spheres except for maybe 4 or 5 colors I have are all pitch black (I did not set them to be pitch black, and when I try to 'reset' the sphere to the original grey color, it still stays black).

Is there a problem here? What do I do?
read 555 times
6/14/2010 3:46:03 PM (last edit: 6/14/2010 3:49:34 PM)
show user profile  DannyMax
spheres all black , Ive had this when I opened a file that was set to use Brazil and I dont have it installed on my Pc . bit of a long shot but I would say have a look at your render engine setup




read 540 times
6/14/2010 3:51:10 PM (last edit: 6/14/2010 3:51:33 PM)
show user profile  northstardesign
Thanks DannyMax, the render settings definitely fixed the black sphere problem.

But I'm still left with trying to color the road, and it prefers for some odd reason to stay as one color.

This road is basically all one model converted into an editable poly, and I take each face and apply a colored sphere from the material editor to it. But as I already mentioned, it prefers to stay one color. Is there any other popular method to coloring a model with multiple polygons?
read 529 times
6/14/2010 3:58:49 PM (last edit: 6/14/2010 3:58:49 PM)
show user profile  owtdor
Have you tried the Multi/Sub Object material yet? It allows you to create any number of sub-materials under the main one. Each gets assigned a number and you make poly selections and assign the corresponding material ID number and apply the material to the object.
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read 488 times
6/14/2010 11:58:51 PM (last edit: 6/14/2010 11:58:51 PM)
show user profile  Garp
I don't see why it doesn't work.
Assigning materials to polygon selections automatically takes care of the mat IDs and creates a multi/sub-object material as well.






read 464 times
6/15/2010 8:11:46 AM (last edit: 6/15/2010 8:12:24 AM)
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