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human eye view
show user profile  zeefusion
i want to set up a camera so that it represents the human sight. i have the height set at 1600mm but i am unsure on the lense size that i would use, and the focal distance. any help would be great

read 726 times
4/22/2008 3:35:57 AM (last edit: 4/22/2008 3:35:57 AM)
show user profile  TimTamFin
To my knowledge it's somewhere between 50-85mm. So if you use max preset values you should be fine. Not the answer you were looking for, but the best I can offer.

read 714 times
4/22/2008 4:06:21 AM (last edit: 4/22/2008 4:06:21 AM)
show user profile  MrPumpernickel
Would it not be a rather pointless exercise? Considering that the human eye has a rather wide FOV but there's only a small part of it that is in focus the image would look rather awkward when finished, especially considering it's displayed on a 2d medium and not 3d.

YouTube Channel

read 694 times
4/22/2008 5:58:21 AM (last edit: 4/22/2008 5:58:21 AM)
show user profile  Setherial
and as a whole percieved by that small part that is in focus.

I'm with Mr. mousevomit on this one
read 691 times
4/22/2008 6:08:02 AM (last edit: 4/22/2008 6:08:02 AM)
show user profile  zeefusion
i guess your right. :) i wanted to show what you would see when you walk in to a room.
read 686 times
4/22/2008 6:12:42 AM (last edit: 4/22/2008 6:12:42 AM)
show user profile  Dejitarujin
For that kind of thing you definitely just want an eye-level camera. Getting into the complex workings of the eye is probably far beyond 3D Studio's - or probably any software's - capability ;)
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 638 times
4/22/2008 6:53:07 PM (last edit: 4/22/2008 6:53:07 PM)
show user profile  $$T-bone$$
i personally believe that it is something that is based on the mood/setting/environment or effect of any given scene. camera effects/focus and movement are all created to help get a certain mood across to the audience.

read 619 times
4/23/2008 12:00:47 AM (last edit: 4/23/2008 12:02:19 AM)
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