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How would you do this?
show user profile  loki
I need to composite a boat into a sea setting soon. I don't know how to do it and how to do all the bow wave stuff.

this is the kind of style i'd like to achive:

any tipps (3d/2d) tuts as well as resources of images on the web etc are well appreciated!


megavillain.org


read 709 times
8/17/2009 4:44:26 PM (last edit: 8/17/2009 4:44:26 PM)
show user profile  Bolteon
how real does it need to be?

-Marko Mandaric



read 702 times
8/17/2009 4:49:21 PM (last edit: 8/17/2009 4:49:21 PM)
show user profile  loki
not ultra realistic. you need to get that the boat is moving (it's a sailing boat performing not more than 15 knots), that water is flowing alongside. and it's a sailing boat hence i don't need a propeller vortex behind it.


megavillain.org


read 694 times
8/17/2009 5:02:21 PM (last edit: 8/17/2009 5:03:41 PM)
show user profile  Bolteon
what does your plate look like?

-Marko Mandaric



read 681 times
8/17/2009 5:30:45 PM (last edit: 8/17/2009 5:30:45 PM)
show user profile  loki
what do you mean by plate? the groundplane? i made several tests with a highly subdivided rectangle which i applied a noise modifier to. looks not too good IMHO. to..CGIish


megavillain.org


read 670 times
8/17/2009 5:45:18 PM (last edit: 8/17/2009 5:45:18 PM)
show user profile  Bolteon
i assumed when you said composite that you would be getting a background plate (ie a photo or footage) of a real ocean.

if your doing it all cg, it's almost easier. look up tutorials on creating an ocean scene. it's pretty simple.

what rendering system are you using?


//edit

i remembered an old trick i used to use that gave good results always, use two noise maps, one within the other but the one that's nested (inside the other noise map); make that one 10% the size of the one surrounding it.

i hope that made sense. play with the over size till it starts to look right.

-Marko Mandaric



read 658 times
8/17/2009 6:36:12 PM (last edit: 8/17/2009 6:38:10 PM)
show user profile  s_purs
its really easy to do in realflow, with awesome results- and can get as much realism and detail as you want
read 651 times
8/17/2009 6:58:53 PM (last edit: 8/17/2009 6:58:53 PM)
show user profile  Bolteon
doing it in realflow is major overkill for something like this esp when it's a still.

-Marko Mandaric



read 647 times
8/17/2009 7:04:36 PM (last edit: 8/17/2009 7:04:36 PM)
show user profile  s_purs
oh i didnt know he said it was a still? if so then yes overkill, if you want animation then it might be more suitable
read 645 times
8/17/2009 7:11:42 PM (last edit: 8/17/2009 7:11:42 PM)
show user profile  Bolteon
he didn't explicitly but i would guess that if he's asking the questions he is; if it were an animation he would def mention the fact.

-Marko Mandaric



read 642 times
8/17/2009 7:15:18 PM (last edit: 8/17/2009 7:15:18 PM)
show user profile  loki
Hey thanks for the replys!

To clear that up: yes its going to be stills. I'm not quite sure which renderer i am going to use. The boat is nurbs geometry so importing and handling in max is rather nasty. I'd like to stay with vray for rhino or Bunkspeed hypershot.

now for the water: It would be awesome if i could get the bow wave etc as geometry so i can leave out the part of importing and re-texturing in max. don't really know how to get started on it. does realflow give me real (polygonal) geometry which i can export from max?


megavillain.org


read 590 times
8/18/2009 2:57:52 AM (last edit: 8/18/2009 2:57:52 AM)
show user profile  loki
anyone to some more tips?


megavillain.org


read 562 times
8/18/2009 7:56:35 AM (last edit: 8/18/2009 7:56:35 AM)
show user profile  mrgrotey
this may be of some help

http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=286





read 557 times
8/18/2009 7:59:48 AM (last edit: 8/18/2009 7:59:48 AM)
show user profile  s_purs
yes. you can create a wave plane, or normal fluid sims. then simluate it hitting aginst whatever you want ie the boat, and then you get geometry for max- not sure if you can edit the geometry after in max- if thats what your asking- but can edit it in realflow and just export again if need be.

but its prob just easier for a still using soft selection on a plane, turbosmooth it and add details in zbrush
read 556 times
8/18/2009 7:59:57 AM (last edit: 8/18/2009 8:06:29 AM)
show user profile  Bolteon
"but its prob just easier for a still using soft selection on a plane, turbosmooth it and add details in zbrush"


considering your pipline, i'll have to agree.

-Marko Mandaric



read 519 times
8/18/2009 12:08:56 PM (last edit: 8/18/2009 12:08:56 PM)
 
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