| How would you approach this? |
Manolo |
Hi Dudes,
Basically I have to wrap the celophane envelope around this candy bar. I'm thinking on bend for the main folds, then by hand to press the extremes together. I'm afraid it can look too mechanic. Any suggestions?
Thanks, cheers,
Manolo
read 350 times 8/31/2010 9:36:19 PM (last edit: 8/31/2010 9:36:19 PM)
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Nik Clark |
Cloth?

read 349 times 8/31/2010 9:36:43 PM (last edit: 8/31/2010 9:36:43 PM)
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Bolteon |
cloth sim rendered in reverse.
-Marko Mandaric
------------------------------------------- . : m a r k o m a n d a r i c : . -------------------------------------------
read 338 times 8/31/2010 9:40:00 PM (last edit: 8/31/2010 9:40:00 PM)
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ScotlandDave |
I`d probably for quickness rig up each major fold with bones and create final morph targets for the ends and additional deformations..

Old Portfolio Madness
read 331 times 8/31/2010 9:45:25 PM (last edit: 8/31/2010 9:45:25 PM)
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reeves1984 |
if you need to be specific cloth could be a massive ball ache... Though its a good plan. I'd say manually with shape/targets whatever it's called in max and procedural deformation.
--
 www.LemonGood.tv
www.simonreeves.com - freelance artist twitter
read 331 times 8/31/2010 9:50:40 PM (last edit: 8/31/2010 9:50:40 PM)
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Manolo |
Thanks guys for the quick answers.
I'm going to explore cloth although I've never used it before. If It gets tricky, then I'll try bedn or bones and morph...
Cheers,
Manolo
read 325 times 8/31/2010 10:13:33 PM (last edit: 8/31/2010 10:13:33 PM)
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Manolo |
Well, It's a ball buster actually given my questionable animation skills
1. I tried with reactor cloth, glued one row of one of the wraps' end vertex to the bottom of the candy, the other end to a pre-animated dummy who enveloped the candy. Wild behavior and too-clothy results.
2. I tried cloth mod., Also got unrealistic looks -and cloth tends to ignore collisions-. Bolts, did you have any specifics in mind?
*** tired ***
Now I'm going for the bones. Simon, what's procedural deformation?
Any other suugestions anyone?
Cheers,
Manolo
read 286 times 9/1/2010 6:34:14 AM (last edit: 9/1/2010 6:34:14 AM)
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Manolo |
This is the 1st approach's outcome.
http://www.youtube.com/watch?v=rXSNrBy97RI
Bones for the 1st wrap, morph for the 2nd deformation. Still in need of advice, since there's a good chance my client will ask for a much finer tunning.
Cheers,
Manolo
read 264 times 9/1/2010 6:54:50 PM (last edit: 9/1/2010 6:54:50 PM)
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IBENEZ21 |
Morpher!
 http://www.thunderheaddesign.com
read 246 times 9/1/2010 9:24:06 PM (last edit: 9/1/2010 9:24:06 PM)
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ScotlandDave |
There`s a number of things you could do to improve it:
Think about what the animation is trying to say - essentially it should look like the bar being unwrapped but in reverse, so think of the wrapper peeling back rather than just linear bone movements.
The pressed ends are too thick i`d improve the morph target for that, possibly working in reverse ie the mesh`s initial state is fully wrapped around, then apply bones/weights, move bones into `unwrapped` position and animate from there. Also would add bump/displacement for the ribbed ends. The final model itself looks like a pretty vague representation of the real thing.
The morph animation could look better if it started while the bones are still moving and end when the bones reach the final position - rather than bones then morph.
Other ideas like animated displacement, even just turbulent noise, to improve the texture of the surface.
Remember that once the whole thing is textured and nice and shiny, it`ll hide a lot.

Old Portfolio Madness
read 244 times 9/1/2010 9:29:03 PM (last edit: 9/1/2010 9:30:47 PM)
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Dr. Jim |
Did something kinda like this way back to animate a paper airplane being made. Use the unwrapped flattened wrapper folds as a guide to make a somewhat dense mesh Then use bones to rig it at all the right places so it can fold. Animate bones combined with some specifc mesh selected noise mods.
Thats the direction I would go in first,...and quickly....
read 239 times 9/1/2010 9:42:21 PM (last edit: 9/1/2010 9:42:21 PM)
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killerbee2 |
morph targets, flex and noise
read 226 times 9/2/2010 12:13:45 AM (last edit: 9/2/2010 12:13:45 AM)
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IBENEZ21 |
This was completely done with Morph Targets...
 http://www.thunderheaddesign.com
read 220 times 9/2/2010 12:27:47 AM (last edit: 9/2/2010 12:29:25 AM)
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