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How to UVW a very long, intricate Rope
show user profile  Lannabulls
Hi,

in the photo above a speargun that I modeled, about the rope "in white, white arrow", I model the spline, turn it into an editable spline, I enable: "enable in render, in view port and generate mapping coordinates" (in red).

What is it for the setting that I did not enable "real world map size"? I look the help file and I did not understand what it is really stands for.

What I would like you help me with, in the above photo I applied to my rope an UVW unwrap modifier, open its editor, there I have my rope uvw mapped.

If I let the uvw map like that every texture applied to the rope looks like very streached.
What I must to do now in order to relax everything, just apply "relax by vertex or edge" or I must apply some other mapping first then I can relax?
Could you please guide me trough?
I know how to use the uvw modifier however I am still a beginner, I get really confused when I must uvw very long, intricate object as the rope subject of this thread.
Thanks for your help!
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extremespearfishing-worldtravel.com

read 537 times
7/3/2014 9:31:52 PM (last edit: 7/3/2014 9:33:45 PM)
show user profile  K-tonne
easiest way would probably be to increase the tiling in the material editor for the texture applied to the rope

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read 520 times
7/3/2014 10:26:19 PM (last edit: 7/3/2014 10:26:19 PM)
show user profile  herfst1
If you've retained the original splines you can use spline unwrapping. Bit hard to explain but there's a video on youtube explaining it. I don't have access to youtube at work but if you search for "100 tips to make your life easier in max - part 10" and fast forward to around 7 minutes you'll see the process (though I'd watch the whole video, it's cool).
read 494 times
7/4/2014 3:40:11 AM (last edit: 7/4/2014 3:40:11 AM)
show user profile  Lannabulls
Thanks a lot for the answers!

Yes k-tonne, the map as shown in the uvw unwrap editor photo, like that is streched on the U, if I apply now a cheker texture the sqares are strached on U. I must increase the uv map size in U to get a proper texture applied or, as you suggested, achive the same result by U tiling in the mat editor.
However I would like to get a nice uvw map, not all that geometries overlapping, probably the solution suggeseted by Herfst is the right one, thanks!
I did keep a copy of the spline, I cloned the rope to get a spline copy, do that cause, once I turn the editable spline to an editable poly the original spline disapear.
I know how to use a spline to unwrap an object in the uvw uwrap modifier. So, about my rope, once I remap the uvw coordinated by spline mapping then I must to relax by face or vertex, right? Or I must do something else?
Thanks!

----------------------------------------------------------------------------------
Dive for me into a Deep Blue Ocean of Extreme Breathless Emotions...
extremespearfishing-worldtravel.com

read 487 times
7/4/2014 4:21:23 AM (last edit: 7/4/2014 4:21:23 AM)
show user profile  herfst1
I wouldn't do any relaxing once it's spline unwrapped, it's better to fit your texture to the map, can make it tileable if you like, then won't need a large texture and it will still be pretty hi res.
read 483 times
7/4/2014 4:33:07 AM (last edit: 7/4/2014 4:33:07 AM)
show user profile  Mack_Blariah
Relax does not mean what you think it means. Don't touch it.

In order to make the texture tile properly without using the tiling option (why you don't want to do it this way is beyond me) all you have to do is go into the unwrap editor, change to vertices, hit CTRL-A, change to the manipulation tool, and make it reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally long and thin.

Alternately, use a UVW Xform modifier to change the size of the UVW's themselves.
read 459 times
7/5/2014 3:07:50 PM (last edit: 7/5/2014 3:07:50 PM)
show user profile  FX
Is this job too big for strip straightener ?

http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener



.... rumour has it that when the guy who wrote this looks at the world, this is what he see's


read 441 times
7/5/2014 7:49:36 PM (last edit: 7/5/2014 7:52:19 PM)
show user profile  9krausec



^Way to go Garp! Changing lives 4eva.




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read 426 times
7/5/2014 11:13:38 PM (last edit: 7/5/2014 11:13:38 PM)
show user profile  reeves1984
UV Layout for all uving!


https://www.uvlayout.com/

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Simon Reeves


www.simonreeves.com - VFX Artist & Blog
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www.analogstudio.co.uk <-- I work here

read 397 times
7/7/2014 9:54:08 AM (last edit: 7/7/2014 9:54:08 AM)
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