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How to rig the body of ...
Hi All !
I made a model of apple like this :
How can Rig the body of this Apple . Plz help . Is there any Rigged sample Like This .
read 716 times
2/11/2011 5:28:31 PM (last edit: 2/11/2011 5:28:31 PM)
Use the Skin modifier as opposed to the Physique modifier. I don't think this guy's shape lends itself to the Biped system, so you should probably stick with bones.
read 684 times
2/11/2011 7:41:35 PM (last edit: 2/11/2011 7:41:35 PM)
I want to know if i should use one bone for the Body or i use some segment of Bones ... .
read 660 times
2/12/2011 9:18:08 AM (last edit: 2/12/2011 9:18:08 AM)
Simple, if you want the body to bend, use more than one bone. If the body doesn't bend, use just one.
read 657 times
2/12/2011 9:23:02 AM (last edit: 2/12/2011 9:23:02 AM)
I'd go 2, although you might not need bend, you may very well want the top tp Z rotate.
read 652 times
2/12/2011 10:11:15 AM (last edit: 2/12/2011 10:11:15 AM)
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