Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

How to make scoop spoon like this
show user profile  sahibzada
Hi guys i m trying to make this spoon
here are few snapshots i even tried plan but didn't make the exact thing. Something runs in my mind abt sphere lol but when i try it in max the result is horrible :D Lol i hope, Garp ll find the easiest way :D
Thanks in Advance
read 650 times
11/5/2014 3:20:46 PM (last edit: 11/5/2014 3:20:46 PM)
show user profile  STRAT
dunno how you funny Max guys operate, but in C4D i'd make a simple oil tank (pill shaped) primitive, then slice plane through it. then thickness modifier it, then weld in a tube for the handle.


read 616 times
11/5/2014 6:37:12 PM (last edit: 11/5/2014 6:37:12 PM)
show user profile  K-tonne
yeah, start with a sphere, (make sure the north/ south poles are on the same axes as the handle would be lengthwise if that makes sense) use 1/4 of it and delete the rest, shift pull the edge to create the spoony bit, slice or cut to shape, duplicte the mesh, cut in a circle (use a line and copy the vert positions) extrude the handle, add a symetry mod, add a shell mod, add an edit poly mod and delete the parts of the sheel you don't need (inside of handle, inside spoony bit) attach and weld the spoony bit copy, add a curved line for the hoop on the handle and make renderable/ attach to the main mesh
i put the bit about the spoony copy in there as it will save time and you'll get a better result than cleaning up the space left by the handle shell hole
remember you can use curved lines as a guide if you need to cut out curves from a mesh

might be quicker to get C4D by the looks of it :)

Website and Portfolio

read 608 times
11/5/2014 7:06:21 PM (last edit: 11/5/2014 7:06:21 PM)
show user profile  Nik Clark
Jeez, it's been a couple of hours, and no video from Garp showing how to make this in five easy steps. He's slipping.

read 579 times
11/5/2014 11:57:17 PM (last edit: 11/5/2014 11:57:17 PM)
show user profile  STRAT
He's no Groters is he really. :P


read 576 times
11/6/2014 12:01:20 AM (last edit: 11/6/2014 12:01:20 AM)
show user profile  9krausec
I was just hoping spoon would reply to this thread on how to make a spoon... :/

- Portfolio-

read 571 times
11/6/2014 12:51:10 AM (last edit: 11/6/2014 12:51:10 AM)
show user profile  herfst1
There is no spoon.
read 564 times
11/6/2014 2:14:03 AM (last edit: 11/6/2014 2:14:03 AM)
show user profile  sahibzada
KToon Bro thats how did i do,
but u can see it is bit different than the Reference image either the given dimension is wrong
scoop spoon with hollow handle,
highly polished stainless steel,
length 23.5cm, scoop size

The Reference's one is deeper i think, applied ffd modifier but the result isn't same as Reference image.

It took me time to make thing like that, lol i thought it would be easy as i thought and as
Ktoon said, if some knows some quciker way let me know :D
read 541 times
11/6/2014 9:20:08 AM (last edit: 11/6/2014 9:59:52 AM)
show user profile  sahibzada

read 540 times
11/6/2014 9:26:13 AM (last edit: 11/6/2014 9:26:13 AM)
show user profile  K-tonne
it doesn't have to be exact, it just needs to look exact
i think you basically have the shapes you need- you just need to adjust the proportions
IRL: the scoop part is almost as long as the handle and hook part, the scoop looks to be around 3 times the width of the handle, the handle fits in a hand so there's a size reference
and so on :)
you need to start with what basic shapes things are made of, their relationship to each other (just in size, shape and proportion of course) then add in the complexity when the foundation is solid

Website and Portfolio

read 509 times
11/6/2014 4:31:29 PM (last edit: 11/6/2014 4:31:29 PM)
show user profile  luxxeon
Oil Tank primitive and FFD modifier. Remove some of the polys, and shell for thickness. Extrude the handle from the backside, and turbosmooth. Done.

My Youtube Video Tutorials:
read 480 times
11/6/2014 11:11:09 PM (last edit: 11/6/2014 11:11:09 PM)
show user profile  herfst1
Pffft, use cloth simulation. Align a plane at a slight angle (about 30 degrees) and drop a ball onto it. That will make a nice scoop shape.
read 457 times
11/7/2014 4:02:04 AM (last edit: 11/7/2014 4:02:04 AM)
#Maxforums IRC
Open chat window