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How to make real?
show user profile  Darius
Rendered in mental ray.But,materials are standard.

read 398 times
3/31/2015 8:39:05 PM (last edit: 3/31/2015 9:00:19 PM)
show user profile  LionDebt
You need to press the "Make Realistic" button.

Also, be sure to have "Pretty Please" checked. And set the "Thanks" slider up to 11.
read 393 times
3/31/2015 8:43:48 PM (last edit: 3/31/2015 8:43:48 PM)
show user profile  Darius
I can send you file la.Dun wan tell me la? max dun have realistic button.Zzz
read 391 times
3/31/2015 8:46:14 PM (last edit: 3/31/2015 8:46:14 PM)
show user profile  Nik Clark
Work on the lighting.
The sky looks wrong.

Try to do something with less light, and the sun lower in the sky.

Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 374 times
3/31/2015 9:04:14 PM (last edit: 3/31/2015 9:04:14 PM)
show user profile  digs
yea, besides technical improvement, to make this image look a little better, take it into photoshop and de-saturate your colors some, and adjust levels

post process that bitch
read 369 times
3/31/2015 9:13:42 PM (last edit: 3/31/2015 9:14:01 PM)
show user profile  LionDebt
Nothing looks real.

Use a real photograph of a real house as a reference.

Try to recreate it.

Eg. Focus on the brick material. Get that looking as real as you possibly can. Then grass, rooftiles, vines, concrete, etc etc.

97% of realism is lighting.

The other 3% are scale, materials and modelling. In that order.

Perspective and composition help also. Setup your camera much as though a real-world camera would be in your "location".

Your image feels very flat. There is no depth to it. It feels very fore-shortened, whether this is due to materials, lighting or camera angle/composition I cannot tell.

For a scene like this, you want better contrast between lights and darks (as Nik said, try having the sun lower in the sky). You want the tree's to cast long shadows over the "driveway"?.

All your materials need touching up.

Don't use standard materials. Use MentalRay or Arch&Design.

Plenty of tutorials on YouTube, Vimeo. Google. Internet; hence my initial reply.

Click here:
What do all the images have in common?

Simplicity. At most 3 or 4 main colour areas.

Your image has so much colour it looks surreal, almost painterly. Not a bad thing at all - if this was your goal.

Leads me to my final point: keep it simple, stupid.

edit: Just noticed
The alpha map on the tree on the right (left in image) isn't masking properly, causing a white border around each of the leaves.

read 355 times
3/31/2015 9:39:50 PM (last edit: 3/31/2015 9:46:37 PM)
show user profile  herfst1
That's actually kinda scary. In a tim burton way. Did a touch up:

P.S. I think it looks fucking awesome now. Like, a fucking work of art.
read 349 times
3/31/2015 9:43:46 PM (last edit: 3/31/2015 9:45:57 PM)
show user profile  Darius
If I use less light then how that can be daylight? Cause I dun wan dark daylight like UK(united kingdom).Ok I will go for photoshop le. I know there are some problems in my UVW map(But,dont care about that.) Just care about others. Thank you.
Here is my 3ds max file link:
read 343 times
3/31/2015 9:51:08 PM (last edit: 3/31/2015 9:51:08 PM)
show user profile  digs
photoshop tuesday??

read 337 times
3/31/2015 9:59:24 PM (last edit: 3/31/2015 9:59:24 PM)
show user profile  Darius
Woaaa.... I so noob le. I better watch tutorials le. What you did to this image? What that means?Art?@ herfst1. How much time it takes for you pro people to learn 3ds max then? I know that you all know other softwares like Zbrush,Maya,AE. Hows that?
read 336 times
3/31/2015 9:59:33 PM (last edit: 3/31/2015 9:59:33 PM)
show user profile  herfst1
I meant "art" as in art. It looks like a painting or a set from a stop-motion film. It looks cool.

Learning max is a cycle, it doesn't end, you always learn something new. As LD said, once you've got the modelling correct it's just lighting and textures. E.g a scene I'm working on. You can see the modelling is simple but it's enough with the right textures and lighting (p.s. haven't finished texturing).

read 330 times
3/31/2015 10:04:39 PM (last edit: 3/31/2015 10:04:39 PM)
show user profile  Darius
Its true that learning wont end.Hmm,I got it.As my scene looks flat,then should I use depth of field in Camera?
read 323 times
3/31/2015 10:08:50 PM (last edit: 3/31/2015 10:08:50 PM)
show user profile  herfst1
No, you should do what LD suggested. Once you've done all that you can ask about DOF.
read 317 times
3/31/2015 10:12:32 PM (last edit: 3/31/2015 10:12:32 PM)
show user profile  Nik Clark
On a scene of that scale, DOF does not have much point.

Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 316 times
3/31/2015 10:13:20 PM (last edit: 3/31/2015 10:13:20 PM)
show user profile  Darius
Ok le. I do what Lion says.
read 315 times
3/31/2015 10:20:12 PM (last edit: 3/31/2015 10:20:12 PM)
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