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How to make Holes in cylinder?
show user profile  sahibzada
Hi guys i m trying to make the colander like in the pic, but every time i try something it mess the topology. Is there any way to make holes without loosing topology? It is for unity if somebody can suggest texture trick it would be fine. http://prntscr.com/5nnrt7

Shell modifier is applied on colander, so the polygon on the front face wouldn't be the same polygon on back face in after unwrapping. I even put them on top down. But it didn't work.
http://prntscr.com/5nny6r

Thanks in Advance if some one ll make a video tut.
read 506 times
1/2/2015 7:24:41 PM (last edit: 1/2/2015 7:24:41 PM)
show user profile  mike_renouf
Probably worth trying this instead of geometry?
http://forum.unity3d.com/threads/alpha-map-texture.18149/




read 501 times
1/2/2015 7:41:24 PM (last edit: 1/2/2015 7:41:24 PM)
show user profile  sahibzada
Alpha channel is not a good option i think. There is depth between the outer and inner surface of hole. and with alpha channel i don't think so i could get the same result. Plus i would use just black circles instead of holes but i have to represent this thing so tricks wouldn't work.
read 463 times
1/3/2015 1:06:10 PM (last edit: 1/3/2015 1:06:10 PM)
show user profile  Octopuzzy
It often helps to model your shapes on a flat plane and bend it 360°




read 458 times
1/3/2015 4:47:57 PM (last edit: 1/3/2015 4:47:57 PM)
show user profile  Boing
If you delete polys in a sphere and turbo smooth it they should turn into circles, then split the sphere, shell it and add rims/base etc. dont delete polys that touch at the corners though, make sure there's solid all around each deleted poly.
read 415 times
1/6/2015 4:47:22 PM (last edit: 1/6/2015 4:47:22 PM)
show user profile  Error404
Boing has it, that's probably what I would start out by trying.

www.DanielBuck.net - www.DNSFail.com

read 408 times
1/6/2015 6:20:37 PM (last edit: 1/6/2015 6:20:37 PM)
show user profile  npcph
Courtesy of Grotey.
Pretty much going to be the same idea but add a spherify modifier.

http://www.maxforums.org/threads/modeling_holes_metal/0001.aspx


read 385 times
1/6/2015 9:31:42 PM (last edit: 1/6/2015 9:33:03 PM)
show user profile  sheheryar_noor
i think he meant low poly
read 366 times
1/7/2015 9:17:55 AM (last edit: 1/7/2015 9:17:55 AM)
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