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How to hide these inner edges?
show user profile  ravihara
Once i apply 'wireframe' enabled material on to an object, it not only show the quads but also the triangulation inside each quad. how to get rid of this? i tried switching to different viewport driver but no luck. :( (Max 2014, GTX 480 on 331.82 driver )

read 321 times
12/20/2013 11:52:19 AM (last edit: 12/20/2013 11:52:33 AM)
show user profile  herfst1
Go to the display tab and in the display properties rollout tick "edges only."
read 284 times
12/20/2013 2:17:41 PM (last edit: 12/20/2013 2:17:41 PM)
show user profile  ravihara
herfst1 : this is not that simple issue. its already set to edges only.

read 280 times
12/20/2013 3:16:38 PM (last edit: 12/20/2013 3:16:38 PM)
show user profile  herfst1
Ah, sorry. Yeah, I know how to fix your problem.

For safety, create a new scene and import your triangulated model.

Go to create-> space warps (or helpers, can't remember) and find a bomb (not Pbomb), I think it's under "Geometric and deformable" heading.

Under bomb parameters set max and min to 2. Also set gravity and strength to 0.

SpaceWarp link your model to the bomb.

Now scroll ahead any number of frames and leave it there (logic is you'll need it on a frame AFTER the bomb explodes).

Now export your object as an obj.

New scene: import your obj. It will be "editable mesh" form. Select model and go to edge submode and click "auto line" (or auto edge, it's in the right hand menu). Deselect model and the triangles have gone away.

Note: you'll have to convert to editable poly and weld it all up again, then set smoothing groups.

[edit] Wait... you ARE using vrayEdgeTex in the diffuse, right? If not, do that.

read 267 times
12/20/2013 5:44:20 PM (last edit: 12/20/2013 5:49:58 PM)
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