Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

How to explode every parts?
show user profile  update
I add link many parts, then i set key to make animation,i would like to explode every parts, but when i move a part such as part A, then part B, but part A move too(because i add link part A to B). My question is how i move or rotate part B but part A is not moved or rotated?

The second question is after i expode parts, how i join them again?

Thank you so much for your helps.
read 448 times
3/5/2009 8:39:19 PM (last edit: 3/5/2009 8:39:19 PM)
show user profile  markoid
You need to use link comstraint (under 'animation' tab).
Constrain all your parts to a dummy helper.Move the dummy = move all parts, but indiviual parts can be moved independently.
To explode you can change the link constraint setting to 'world', then constrain back to the dummy when you want them back together for animating.

read 433 times
3/5/2009 10:30:32 PM (last edit: 3/5/2009 10:30:32 PM)
#Maxforums IRC
Open chat window