Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
How to animate Splines in Max ?
I'm quite new to 3DSMax and do have a question regarding animating splines. All I need is a simple 2D circle that I can deform and make an animation out of that.
I created a circle spline and turned on "Enable In Renderer" and rendered it and so far so good. Now I add a "Edit Spline" modifier, set a Keyframe (I use "all" as Key Filters, incl. modifier) move a few frames ahead and modify the circle with the modifier and set another keyframe but the shape is changed through all the frames.
Is there a way to animate it with the modifier like this or how do I easily deform the circle in 2d ?
Like I said I am rather new to this and well, we all have to start somewhere and I would really appreciate if someone could help me with this.
read 414 times
9/20/2011 10:57:10 PM (last edit: 9/20/2011 10:57:10 PM)
variety of options, spline ik control modifier or skin are the most common ways of doing it
read 393 times
9/21/2011 7:02:40 AM (last edit: 9/21/2011 7:02:40 AM)
i think u actually need to animate your modifier, regardless on what it is set on. u should try using auto keys for modifiers and variables they may have. basically after activating auto keys, roll down to what frame u need and than just do the new settings on the modifier.. and max will automatically set a key frame
read 381 times
9/21/2011 12:01:03 PM (last edit: 9/21/2011 12:01:55 PM)
instead of using an edit spline modifier on the circle, convert it to an editable spline. That should work
read 373 times
9/21/2011 1:54:48 PM (last edit: 9/21/2011 1:54:48 PM)
Open chat window